Files
UnrealEngineUWP/Engine/Source/Programs/Shared
ben marsh 4021414faf Horde: Do not dispose of storage clients until all data has been read from streams that use them.
- Adds a new StreamWrapper class to EpicGames.Core which wraps another stream and forwards all overridable methods to it.
- Adds an extension method to create a StreamWrapper that overrides Dispose/DisposeAsync methods to dispose of other owned resources.

[CL 29935350 by ben marsh in ue5-main branch]
2023-11-27 11:14:39 -05:00
..
2023-11-01 15:35:29 -04:00