Files
UnrealEngineUWP/Engine/Source/Programs/DerivedDataTool/Private/DerivedDataTool.cpp
Devin Doucette c0e0de68c4 DDC: Added DerivedDataTool as a new program to work with DDC
This initial revision can be used to load and save cache replays.

#preflight none
#rb none

[CL 23057676 by Devin Doucette in ue5-main branch]
2022-11-09 12:58:08 -05:00

41 lines
853 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RequiredProgramMainCPPInclude.h"
#include "CoreGlobals.h"
#include "DerivedDataCache.h"
#include "HAL/LowLevelMemTracker.h"
#include "Misc/ScopeExit.h"
#include "Modules/ModuleManager.h"
DEFINE_LOG_CATEGORY_STATIC(LogDerivedDataTool, Log, All);
IMPLEMENT_APPLICATION(DerivedDataTool, "DerivedDataTool");
INT32_MAIN_INT32_ARGC_TCHAR_ARGV()
{
using namespace UE::DerivedData;
const FTaskTagScope Scope(ETaskTag::EGameThread);
if (int32 Ret = GEngineLoop.PreInit(ArgC, ArgV))
{
return Ret;
}
ON_SCOPE_EXIT
{
#if ENABLE_LOW_LEVEL_MEM_TRACKER
FLowLevelMemTracker::Get().UpdateStatsPerFrame();
#endif
RequestEngineExit(TEXT("Exiting"));
FEngineLoop::AppPreExit();
FModuleManager::Get().UnloadModulesAtShutdown();
FEngineLoop::AppExit();
};
GetCache();
return 0;
}