- Packaged data can be compressed with different codecs based on which executables are being staged, but the level it was compressed with isn't easily discoverable.
- This can add confusion to workflows where the binaries are produced separately and/or added to staged build at a later stage.
- To avoid confusion, set default compression levels across executable configurations to the same.
#rb Josh.Adams, Yuriy.ODonnell
[CL 29868746 by arciel rekman in ue5-main branch]