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UnrealEngineUWP
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2e5d294b2d76a86b8e00dfd5037dd258c89647ad
UnrealEngineUWP
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Engine
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Robert Manuszewski
2e5d294b2d
Merging CL
#2685024
...
Object iterator optimizations [CL 2685044 by Robert Manuszewski in Main branch]
2015-09-09 14:07:00 -04:00
..
Developer
#codereview Dmitry.Rekman
2015-09-08 15:48:37 -04:00
Editor
When adding new variables to user defined structures, the variable type will be the same as the last set type. This functions the same as variables/pins in Blueprints.
2015-09-09 12:14:26 -04:00
Programs
Only add shader format and target platform modules as dependencies of the TargetPlatform module. Adding them for every single module in a target has a huge effect on the number of modules we need to resolve (UEBuildTarget.FindOrCreateModuleByName() was being called 200,000 times when generating project files, thanks to SCW and UFE triggering these code paths).
2015-09-09 11:03:25 -04:00
Runtime
Merging CL
#2685024
2015-09-09 14:07:00 -04:00
ThirdParty
Removed runtime dependency on UnrealCEFSubProcess from CEF3 module
2015-09-07 04:28:57 -04:00
UE4Client.Target.cs
one last fix for the build problems with QAGame in binary
2015-07-29 11:14:05 -04:00
UE4Editor.Target.cs
Add JsonUtilities to the list of modules to be built for Rocket.
2015-08-12 14:27:29 -04:00
UE4Game.Target.cs
Add JsonUtilities to the list of modules to be built for Rocket.
2015-08-12 14:27:29 -04:00
UE4Server.Target.cs
one last fix for the build problems with QAGame in binary
2015-07-29 11:14:05 -04:00