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2e44dbff8b8f928056357d5fc6f59e1ca3dedfea
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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zousar shaker eeb22e0976 Undo CL16853912 now that CL16922241 fixes the deadlock properly.
#rb none

#ROBOMERGE-SOURCE: CL 16926361 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16926733 by zousar shaker in ue5-release-engine-test branch]
2021-07-22 13:12:46 -04:00
..
Private
Undo CL16853912 now that CL16922241 fixes the deadlock properly.
2021-07-22 13:12:46 -04:00
Public
Use proper argument types in ITextureCompressorModule::GenerateBaseCubeMipFromLongitudeLatitude2D.
2021-06-03 12:46:35 -04:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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