Files
UnrealEngineUWP/Engine/Source/Developer/GeometryProcessingInterfaces
ryan schmidt a9629b20c6 ApproximateActors Improvements
MeshSceneAdapter: handle mis-configured MeshDescription material slot names that reference ImportedMaterialSlotName instead of MaterialSlotName, and fall back to material 0 / default surfarce material in cases where material is not defined (which is normal engine behavior elsewhere). Add CVar to control multi-threading, to support debugging. Fix handling of nearly-thick-enough objects that were incorrectly being converted to very thin shells.
ApproximateActors: Expose options for ground plane clipping, UV generation method, tiny parts filtering, implement support for these options. Add optional base-plane occluder to allow occlusion filtering to remove "bottom" geometry. Implement fallback to Boxmap UVs if UV generation fails. Set default output material on generated Collision meshes.
Expose above options in FMeshApproximationSettings for MergeActors/etc UI

#rb none
#rnx
#preflight 60f9e207a6959a0001bfd867
[FYI] Sebastien.Lussier

#ROBOMERGE-SOURCE: CL 16932394 via CL 16932403
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16932405 by ryan schmidt in ue5-release-engine-test branch]
2021-07-22 18:56:41 -04:00
..
2021-07-22 18:56:41 -04:00