Files
UnrealEngineUWP/Engine/Source/Developer/FileUtilities
christopher waters fee7fc13b2 Moving shader symbol exporting into a shared type.
Adding shader symbol export path override cvar. This cvar supports specifying the shader platform name via "{Platform}".
Adding Luke's change for having build machine specific shader configs.

#jira none
#rb rolando.caloca, david.harvey, lukas.hermanns
#preflight 60c243181264df0001a2c283

#ROBOMERGE-SOURCE: CL 16631848 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)

[CL 16631858 by christopher waters in ue5-release-engine-test branch]
2021-06-10 18:12:07 -04:00
..