Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/DerivedDataCache.Build.cs
David Harvey 31caaa7217 compile fix for Windows-based platform extensions.
#jira none
#rb nuno.leiria
#rnx

[CL 16346948 by David Harvey in ue5-main branch]
2021-05-17 06:33:02 -04:00

33 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DerivedDataCache : ModuleRules
{
public DerivedDataCache(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
// Dependencies for "S3" and "HTTP" backends
PrivateDependencyModuleNames.AddRange(new string[] { "SSL", "Json" });
PrivateIncludePathModuleNames.Add("DesktopPlatform");
AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
// Internal (NotForLicensees) module
var DDCUtilsModule = Path.Combine(EngineDirectory, "Restricted/NotForLicensees/Source/Developer/DDCUtils/DDCUtils.Build.cs");
if (File.Exists(DDCUtilsModule))
{
DynamicallyLoadedModuleNames.Add("DDCUtils");
}
// Platform-specific opt-in
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDefinitions.Add("WITH_HTTP_DDC_BACKEND=1");
PrivateDefinitions.Add("WITH_S3_DDC_BACKEND=1");
}
}
}