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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2e2dcf14d944bb4f64adcb0ff44bc4b4e79395d1
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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ben woodhouse 31208ca2a1 Add a new set of ASTC pixel formats for storing high precision normals in RG channels. The texture is encoded as LA for higher precision, swizzled to RG at runtime for shader compatibility with BC5. Requires RHI support.
Runtime pixel formats are named  PF_ASTC_<blocksize>_NORM_RG. Use texture format name ASTC_NormalRG_Precise for encoding.

[CL 25563983 by ben woodhouse in ue5-main branch]
2023-05-22 10:41:55 -04:00
..
Internal
OnlyEditorOnly: Make a separate setting for OnlyEditorOnly rather than using CanSkipEditorReferencedPackagesWhenCooking, so we can deprecate that separately later and still test OnlyEditorOnly.
2023-05-05 16:59:00 -04:00
Private
Minor fix for verify cached archetype logging
2023-05-22 08:28:52 -04:00
Public
Add a new set of ASTC pixel formats for storing high precision normals in RG channels. The texture is encoded as LA for higher precision, swizzled to RG at runtime for shader compatibility with BC5. Requires RHI support.
2023-05-22 10:41:55 -04:00
Tests
Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
2023-05-16 10:52:49 -04:00
CoreUObject.Build.cs
Support enabling AutoRTFM instrumentation on a Module level in UBT
2023-05-18 15:44:35 -04:00
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