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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2dde70a522fb9b52f55eea0fa3f12233732ab7bf
UnrealEngineUWP/Engine/Source
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Ben Marsh 2dde70a522 Fix triggers only being sticky if they're being explicitly triggers. Fixes build failures running promotable triggers.
[CL 2618385 by Ben Marsh in Main branch]
2015-07-13 12:59:49 -04:00
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Developer
Default is to cook editor content, this is to avoid issue with slate requiring editor only content.
2015-07-13 11:31:13 -04:00
Editor
Sequencer: Fix allow auto frame on initialization.
2015-07-13 12:17:19 -04:00
Programs
Fix triggers only being sticky if they're being explicitly triggers. Fixes build failures running promotable triggers.
2015-07-13 12:59:49 -04:00
Runtime
Make SceneColor bound clearvalue match the default viewport background color. Ensures a fast clear.
2015-07-13 12:49:28 -04:00
ThirdParty
VS2015 - Upgrade necessary third party libs - nvTextureTools
2015-07-13 10:50:47 -04:00
UE4Client.Target.cs
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UE4Editor.Target.cs
Allow targets to specify whether they want to build all plugins (rather than just the ones they have enabled), and turn it on for the vanilla UE4Editor target. Content-only projects may want to enable plugins, but they have no target to build.
2015-06-18 08:41:17 -04:00
UE4Game.Target.cs
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UE4Server.Target.cs
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