This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
2dd1978156c79d1441a09d1b09cbb6deea79dde0
UnrealEngineUWP
/
Engine
/
Source
History
Josh Adams
2dd1978156
- Fixed packaging error [UE-12571]
...
[CL 2497562 by Josh Adams in Main branch]
2015-03-31 14:58:59 -04:00
..
Developer
#ue4 - Perf: Change all uses of "GetActorRotation().Vector()" to "GetActorForwardVector()" which is ~10x faster.
2015-03-31 14:32:57 -04:00
Editor
Before displaying the new SPATIALIZATION_Algorithm enum in FSoundAttenuation, now checking to see if a spatialization plugin is enabled
2015-03-31 14:34:19 -04:00
Programs
- Fixed packaging error [UE-12571]
2015-03-31 14:58:59 -04:00
Runtime
Fix for crash is you use AbilitySystem.ToggleDebugHUD when the game isn't running.
2015-03-31 14:44:20 -04:00
ThirdParty
Add debug libs for VHACD win64 and configure to use when bDebugBuildsActuallyUseDebugCRT is true.
2015-03-31 05:11:49 -04:00
UE4Client.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00
UE4Editor.Target.cs
Add support for precompiling modules separately to the -BuildRocket argument. Targets can specify modules which can be precompiled by overriding the GetModulesToPrecompile() function in their target rules. Running UBT with the -PrecompileModules argument will generate them in the form of static libraries for monolithic builds, or extra DLLs for non-monolithic builds, and running UBT with the -UsePrecompiledModules argument will use them.
2015-03-20 08:25:23 -04:00
UE4Game.Target.cs
Add separate monolithic nodes to build precompiled binaries (AKA Rocket static libraries) for each target platform. GUBP_GetConfigsForPrecompiledBuilds() in the target properties allows a target to specify which platform/configuration combinations to build.
2015-03-21 15:21:14 -04:00
UE4Server.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00