Files
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Private/ChildActorSubobjectData.cpp

32 lines
855 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChildActorSubobjectData.h"
FChildActorSubobjectData::FChildActorSubobjectData(UObject* ContextObject, const FSubobjectDataHandle& ParentHandle, const bool InbIsInheritedSCS)
: FInheritedSubobjectData(ContextObject, ParentHandle, InbIsInheritedSCS)
{
}
FText FChildActorSubobjectData::GetDisplayName() const
{
if(const UChildActorComponent* CAC = GetChildActorComponent())
{
return CAC->GetClass()->GetDisplayNameText();
}
return FInheritedSubobjectData::GetDisplayName();
}
FText FChildActorSubobjectData::GetActorDisplayText() const
{
if (const AActor* ChildActor = GetObject<AActor>())
{
return ChildActor->GetClass()->GetDisplayNameText();
}
return FInheritedSubobjectData::GetActorDisplayText();
}
bool FChildActorSubobjectData::IsChildActor() const
{
return true;
}