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UnrealEngineUWP
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2d29aa233e105e9efe52f8ccae161d25f38bedbb
UnrealEngineUWP
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Engine
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VulkanShaderFormat
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josh adams
8d3923917c
- Moved some includes to the .inl where they are needed
...
#rb josh.adams [CL 34868040 by josh adams in ue5-main branch]
2024-07-17 11:29:40 -04:00
..
GLSLOptimizer.tps
…
SpirVShaderCompiler.inl
- Moved some includes to the .inl where they are needed
2024-07-17 11:29:40 -04:00
VulkanBackend.cpp
VulkanRHI: move some helper functions into an .inl that can be shared (more structure to come). Remove FVulkanSpirv and PatchSpirvReflectionEntries, they were parsing all of the Spirv for information that isn't used anymore.
2024-07-16 13:40:10 -04:00
VulkanBackend.h
VulkanRHI: Clean up shader structures. Remove unused FVulkanBindingTable and EVulkanBindingType. Adding ShaderStage::EStage::NumGraphicsStages to eventually replace ::NumStages where appropriate. Start simplifying VulkanShaderCompiler to remove some back and forth caused by legacy code paths. (WIP)
2024-05-15 18:38:27 -04:00
VulkanShaderCompiler.cpp
- Moved some includes to the .inl where they are needed
2024-07-17 11:29:40 -04:00
VulkanShaderFormat.cpp
VulkanRHI: move some helper functions into an .inl that can be shared (more structure to come). Remove FVulkanSpirv and PatchSpirvReflectionEntries, they were parsing all of the Spirv for information that isn't used anymore.
2024-07-16 13:40:10 -04:00