Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool
Michael Noland 93f5f7871f Blueprints: Added support for expressing a per-parameter DisplayName using the markup UPARAM(DisplayName="Something neat") before the parameter declaration
This allows renaming parameters without using a K2ParamRedirect, and to use names that are not legal C++ identifiers

UFUNCTION(BlueprintPure, ...)
static void DoSomethingAwesome(UPARAM(DisplayName="Awesome Param") float BoringParam);

#codereview nick.whiting

[CL 2614169 by Michael Noland in Main branch]
2015-07-08 17:03:53 -04:00
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