Files
UnrealEngineUWP/Engine/Shaders/GPU Random Numbers via the Tiny Encryption Algorithm and perlin noise code 01-05.tps
T
Zachary EdgertonJones 788c90cf43 Checking in TPS reports for first pass
[CL 2493970 by Zachary EdgertonJones in Main branch]
2015-03-27 12:10:09 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>GPU Random Numbers via the Tiny Encryption Algorithm and perlin noise code 01-05 </Name>
<Location>//depot/UE4/Engine/Shaders/Random.usf</Location>
<Date>2015-03-27T11:42:08.8694384-04:00</Date>
<Function>Function that computes pseudo random numbers with only math few instructions.</Function>
<Justification>Very useful for shader programming, all kind of procedural textures, even without UV mapping, can be created with no memory cost</Justification>
<Platforms>
<Platform>PC</Platform>
<Platform>Mac</Platform>
<Platform>Android</Platform>
<Platform>iOS</Platform>
</Platforms>
<Products>
<Product>UDK</Product>
<Product>UE3</Product>
<Product>UE4</Product>
</Products>
<TpsType>Source Code</TpsType>
<Eula>http://bpeers.com/blog/?itemid=746</Eula>
<RedistributeTo />
<Redistribute>false</Redistribute>
<IsSourceAvailable>false</IsSourceAvailable>
<NoticeType>None</NoticeType>
<Notification />
<LicenseFolder />
</TpsData>