Files
UnrealEngineUWP/Engine/Config
Daniel Wright c1e07200a0 Volume lighting samples are no longer placed inside geometry
Volume lighting sample computation is now multithreaded in Lightmass so it can't bottleneck the lighting build

[CL 2615814 by Daniel Wright in Main branch]
2015-07-09 17:00:33 -04:00
..
2015-04-08 15:33:09 -04:00