Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform
anthony bills 1481dfd3a2 Pass down the shader format FName to IShaderFormat::NotifyShaderCooked
- Some platforms have multiple sub formats per IShaderFormat

#rb david.harvey
[FYI] luke.thatcher

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: anthony.bills
#ROBOMERGE-SOURCE: CL 4859289 via CL 4863633 via CL 4864171
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4864180 by anthony bills in Dev-VR branch]
2019-02-01 07:49:54 -05:00
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