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#rb Robert.Millar, Tyler.Staples #rnx #preflight 62d1739cdc4397d3845425e8 [CL 21116172 by Matt Peters in ue5-main branch]
2517 lines
79 KiB
C++
2517 lines
79 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AssetRegistry/AssetRegistryState.h"
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#include "Algo/Sort.h"
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#include "Misc/CommandLine.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Paths.h"
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#include "Misc/PathViews.h"
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#include "Serialization/ArrayReader.h"
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#include "Serialization/LargeMemoryReader.h"
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#include "Serialization/MemoryWriter.h"
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#include "Misc/ConfigCacheIni.h"
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#include "UObject/UObjectHash.h"
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#include "UObject/UObjectIterator.h"
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#include "UObject/MetaData.h"
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#include "AssetRegistryArchive.h"
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#include "AssetRegistryImpl.h"
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#include "AssetRegistryPrivate.h"
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#include "AssetRegistry/ARFilter.h"
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#include "DependsNode.h"
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#include "PackageReader.h"
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#include "NameTableArchive.h"
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#include "GenericPlatform/GenericPlatformChunkInstall.h"
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#include "Blueprint/BlueprintSupport.h"
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#include "UObject/NameBatchSerialization.h"
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#include "UObject/PrimaryAssetId.h"
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FAssetRegistryState& FAssetRegistryState::operator=(FAssetRegistryState&& Rhs)
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{
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Reset();
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CachedAssetsByObjectPath = MoveTemp(Rhs.CachedAssetsByObjectPath);
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CachedAssetsByPackageName = MoveTemp(Rhs.CachedAssetsByPackageName);
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CachedAssetsByPath = MoveTemp(Rhs.CachedAssetsByPath);
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CachedAssetsByClass = MoveTemp(Rhs.CachedAssetsByClass);
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CachedAssetsByTag = MoveTemp(Rhs.CachedAssetsByTag);
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CachedDependsNodes = MoveTemp(Rhs.CachedDependsNodes);
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CachedPackageData = MoveTemp(Rhs.CachedPackageData);
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PreallocatedAssetDataBuffers = MoveTemp(Rhs.PreallocatedAssetDataBuffers);
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PreallocatedDependsNodeDataBuffers = MoveTemp(Rhs.PreallocatedDependsNodeDataBuffers);
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PreallocatedPackageDataBuffers = MoveTemp(Rhs.PreallocatedPackageDataBuffers);
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Swap(NumAssets, Rhs.NumAssets);
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Swap(NumDependsNodes, Rhs.NumDependsNodes);
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Swap(NumPackageData, Rhs.NumPackageData);
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return *this;
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}
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FAssetRegistryState::~FAssetRegistryState()
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{
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Reset();
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}
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void FAssetRegistryState::Reset()
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{
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// if we have preallocated all the FAssetData's in a single block, free it now, instead of one at a time
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if (PreallocatedAssetDataBuffers.Num())
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{
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for (FAssetData* Buffer : PreallocatedAssetDataBuffers)
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{
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delete[] Buffer;
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}
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PreallocatedAssetDataBuffers.Reset();
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NumAssets = 0;
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}
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else
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{
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// Delete all assets in the cache
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for (TMap<FName, FAssetData*>::TConstIterator AssetDataIt(CachedAssetsByObjectPath); AssetDataIt; ++AssetDataIt)
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{
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if (AssetDataIt.Value())
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{
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delete AssetDataIt.Value();
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NumAssets--;
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}
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}
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}
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// Make sure we have deleted all our allocated FAssetData objects
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// Mar-06: Temporarily remove this ensure to allow passing builds while we find and fix the cause
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// TODO: Restore the ensure
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// ensure(NumAssets == 0);
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UE_CLOG(NumAssets != 0, LogAssetRegistry, Display,
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TEXT("AssetRegistryState::Reset: NumAssets does not match the number of CachedAssetsByObjectPaths entries. Leaking some allocations."));
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if (PreallocatedDependsNodeDataBuffers.Num())
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{
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for (FDependsNode* Buffer : PreallocatedDependsNodeDataBuffers)
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{
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delete[] Buffer;
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}
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PreallocatedDependsNodeDataBuffers.Reset();
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NumDependsNodes = 0;
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}
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else
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{
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// Delete all depends nodes in the cache
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for (TMap<FAssetIdentifier, FDependsNode*>::TConstIterator DependsIt(CachedDependsNodes); DependsIt; ++DependsIt)
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{
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if (DependsIt.Value())
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{
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delete DependsIt.Value();
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NumDependsNodes--;
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}
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}
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}
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// Make sure we have deleted all our allocated FDependsNode objects
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ensure(NumDependsNodes == 0);
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if (PreallocatedPackageDataBuffers.Num())
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{
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for (FAssetPackageData* Buffer : PreallocatedPackageDataBuffers)
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{
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delete[] Buffer;
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}
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PreallocatedPackageDataBuffers.Reset();
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NumPackageData = 0;
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}
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else
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{
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// Delete all depends nodes in the cache
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for (TMap<FName, FAssetPackageData*>::TConstIterator PackageDataIt(CachedPackageData); PackageDataIt; ++PackageDataIt)
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{
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if (PackageDataIt.Value())
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{
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delete PackageDataIt.Value();
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NumPackageData--;
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}
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}
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}
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// Make sure we have deleted all our allocated package data objects
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ensure(NumPackageData == 0);
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// Clear cache
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CachedAssetsByObjectPath.Empty();
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CachedAssetsByPackageName.Empty();
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CachedAssetsByPath.Empty();
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CachedAssetsByClass.Empty();
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CachedAssetsByTag.Empty();
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CachedDependsNodes.Empty();
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CachedPackageData.Empty();
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}
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void FAssetRegistryState::FilterTags(const FAssetDataTagMapSharedView& InTagsAndValues, FAssetDataTagMap& OutTagsAndValues, const TSet<FName>* ClassSpecificFilterList, const FAssetRegistrySerializationOptions& Options)
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{
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const TSet<FName>* AllClassesFilterList = Options.CookFilterlistTagsByClass.Find(UE::AssetRegistry::WildcardPathName);
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// Exclude denied tags or include only allowed tags, based on how we were configured in ini
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for (const auto& TagPair : InTagsAndValues)
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{
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const bool bInAllClassesList = AllClassesFilterList && (AllClassesFilterList->Contains(TagPair.Key) || AllClassesFilterList->Contains(UE::AssetRegistry::WildcardFName));
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const bool bInClassSpecificList = ClassSpecificFilterList && (ClassSpecificFilterList->Contains(TagPair.Key) || ClassSpecificFilterList->Contains(UE::AssetRegistry::WildcardFName));
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if (Options.bUseAssetRegistryTagsAllowListInsteadOfDenyList)
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{
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// It's an allow list, only include it if it is in the all classes list or in the class specific list
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if (bInAllClassesList || bInClassSpecificList)
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{
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// It is in the allow list. Keep it.
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OutTagsAndValues.Add(TagPair.Key, TagPair.Value.ToLoose());
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}
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}
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else
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{
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// It's a deny list, include it unless it is in the all classes list or in the class specific list
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if (!bInAllClassesList && !bInClassSpecificList)
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{
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// It isn't in the deny list. Keep it.
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OutTagsAndValues.Add(TagPair.Key, TagPair.Value.ToLoose());
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}
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}
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}
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}
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void FAssetRegistryState::InitializeFromExistingAndPrune(const FAssetRegistryState & ExistingState, const TSet<FName>& RequiredPackages, const TSet<FName>& RemovePackages,
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const TSet<int32> ChunksToKeep, const FAssetRegistrySerializationOptions& Options)
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{
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LLM_SCOPE(ELLMTag::AssetRegistry);
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const bool bIsFilteredByChunkId = ChunksToKeep.Num() != 0;
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const bool bIsFilteredByRequiredPackages = RequiredPackages.Num() != 0;
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const bool bIsFilteredByRemovedPackages = RemovePackages.Num() != 0;
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TSet<FName> RequiredDependNodePackages;
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// Duplicate asset data entries
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for (const TPair<FName, FAssetData*>& AssetPair : ExistingState.CachedAssetsByObjectPath)
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{
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const FAssetData* AssetData = AssetPair.Value;
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bool bRemoveAssetData = false;
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bool bRemoveDependencyData = true;
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if (bIsFilteredByChunkId &&
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!AssetData->ChunkIDs.ContainsByPredicate([&](int32 ChunkId) { return ChunksToKeep.Contains(ChunkId); }))
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{
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bRemoveAssetData = true;
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}
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else if (bIsFilteredByRequiredPackages && !RequiredPackages.Contains(AssetData->PackageName))
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{
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bRemoveAssetData = true;
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}
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else if (bIsFilteredByRemovedPackages && RemovePackages.Contains(AssetData->PackageName))
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{
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bRemoveAssetData = true;
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}
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else if (Options.bFilterAssetDataWithNoTags && AssetData->TagsAndValues.Num() == 0 &&
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!FPackageName::IsLocalizedPackage(AssetData->PackageName.ToString()))
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{
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bRemoveAssetData = true;
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bRemoveDependencyData = Options.bFilterDependenciesWithNoTags;
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}
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if (bRemoveAssetData)
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{
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if (!bRemoveDependencyData)
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{
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RequiredDependNodePackages.Add(AssetData->PackageName);
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}
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continue;
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}
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FAssetDataTagMap NewTagsAndValues;
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FAssetRegistryState::FilterTags(AssetData->TagsAndValues, NewTagsAndValues, Options.CookFilterlistTagsByClass.Find(AssetData->AssetClassPath), Options);
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FAssetData* NewAssetData = new FAssetData(AssetData->PackageName, AssetData->PackagePath, AssetData->AssetName,
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AssetData->AssetClassPath, NewTagsAndValues, AssetData->ChunkIDs, AssetData->PackageFlags);
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NewAssetData->TaggedAssetBundles = AssetData->TaggedAssetBundles;
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// Add asset to new state
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AddAssetData(NewAssetData);
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}
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// Create package data for all script and required packages
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for (const TPair<FName, FAssetPackageData*>& Pair : ExistingState.CachedPackageData)
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{
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if (Pair.Value)
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{
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// Only add if also in asset data map, or script package
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if (CachedAssetsByPackageName.Find(Pair.Key) ||
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FPackageName::IsScriptPackage(Pair.Key.ToString()))
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{
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FAssetPackageData* NewData = CreateOrGetAssetPackageData(Pair.Key);
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*NewData = *Pair.Value;
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}
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}
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}
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// Find valid dependency nodes for all script and required packages
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TSet<FDependsNode*> ValidDependsNodes;
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ValidDependsNodes.Reserve(ExistingState.CachedDependsNodes.Num());
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for (const TPair<FAssetIdentifier, FDependsNode*>& Pair : ExistingState.CachedDependsNodes)
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{
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FDependsNode* Node = Pair.Value;
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const FAssetIdentifier& Id = Node->GetIdentifier();
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bool bRemoveDependsNode = false;
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if (Options.bFilterSearchableNames && Id.IsValue())
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{
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bRemoveDependsNode = true;
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}
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else if (Id.IsPackage() &&
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!CachedAssetsByPackageName.Contains(Id.PackageName) &&
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!RequiredDependNodePackages.Contains(Id.PackageName) &&
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!FPackageName::IsScriptPackage(Id.PackageName.ToString()))
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{
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bRemoveDependsNode = true;
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}
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if (!bRemoveDependsNode)
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{
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ValidDependsNodes.Add(Node);
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}
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}
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// Duplicate dependency nodes
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for (FDependsNode* OldNode : ValidDependsNodes)
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{
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FDependsNode* NewNode = CreateOrFindDependsNode(OldNode->GetIdentifier());
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NewNode->Reserve(OldNode);
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}
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for (FDependsNode* OldNode : ValidDependsNodes)
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{
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FDependsNode* NewNode = CreateOrFindDependsNode(OldNode->GetIdentifier());
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OldNode->IterateOverDependencies([&, OldNode, NewNode](FDependsNode* InDependency, UE::AssetRegistry::EDependencyCategory InCategory, UE::AssetRegistry::EDependencyProperty InFlags, bool bDuplicate) {
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if (ValidDependsNodes.Contains(InDependency))
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{
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// Only add link if it's part of the filtered asset set
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FDependsNode* NewDependency = CreateOrFindDependsNode(InDependency->GetIdentifier());
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NewNode->SetIsDependencyListSorted(InCategory, false);
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NewNode->AddDependency(NewDependency, InCategory, InFlags);
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NewDependency->SetIsReferencersSorted(false);
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NewDependency->AddReferencer(NewNode);
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}
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});
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NewNode->SetIsDependenciesInitialized(true);
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}
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// Remove any orphaned depends nodes. This will leave cycles in but those might represent useful data
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TArray<FDependsNode*> AllDependsNodes;
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CachedDependsNodes.GenerateValueArray(AllDependsNodes);
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for (FDependsNode* DependsNode : AllDependsNodes)
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{
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if (DependsNode->GetConnectionCount() == 0)
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{
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RemoveDependsNode(DependsNode->GetIdentifier());
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}
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}
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// Restore the sortedness that we turned off for performance when creating each DependsNode
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for (TPair<FAssetIdentifier, FDependsNode*> Pair : CachedDependsNodes)
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{
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FDependsNode* DependsNode = Pair.Value;
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DependsNode->SetIsDependencyListSorted(UE::AssetRegistry::EDependencyCategory::All, true);
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DependsNode->SetIsReferencersSorted(true);
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}
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}
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void FAssetRegistryState::InitializeFromExisting(const TMap<FName, FAssetData*>& AssetDataMap, const TMap<FAssetIdentifier, FDependsNode*>& DependsNodeMap,
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const TMap<FName, FAssetPackageData*>& AssetPackageDataMap, const FAssetRegistrySerializationOptions& Options, EInitializationMode InInitializationMode)
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{
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LLM_SCOPE(ELLMTag::AssetRegistry);
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if (InInitializationMode == EInitializationMode::Rebuild)
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{
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Reset();
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}
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for (const TPair<FName, FAssetData*>& Pair : AssetDataMap)
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{
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if (Pair.Value == nullptr)
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{
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// don't do anything
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continue;
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}
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FAssetData* ExistingData = nullptr;
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if (InInitializationMode != EInitializationMode::Rebuild) // minor optimization to avoid lookup in rebuild mode
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{
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ExistingData = CachedAssetsByObjectPath.FindRef(Pair.Key);
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}
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if (InInitializationMode == EInitializationMode::OnlyUpdateExisting && ExistingData == nullptr)
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{
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continue;
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}
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if (InInitializationMode == EInitializationMode::OnlyUpdateNew && ExistingData != nullptr)
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{
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continue;
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}
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// Filter asset registry tags now
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const FAssetData& AssetData = *Pair.Value;
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FAssetDataTagMap LocalTagsAndValues;
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FAssetRegistryState::FilterTags(AssetData.TagsAndValues, LocalTagsAndValues, Options.CookFilterlistTagsByClass.Find(AssetData.AssetClassPath), Options);
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if (ExistingData)
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{
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FAssetData NewData(AssetData);
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NewData.TagsAndValues = FAssetDataTagMapSharedView(MoveTemp(LocalTagsAndValues));
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UpdateAssetData(ExistingData, MoveTemp(NewData));
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}
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else
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{
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FAssetData* NewData = new FAssetData(AssetData);
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NewData->TagsAndValues = FAssetDataTagMapSharedView(MoveTemp(LocalTagsAndValues));
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AddAssetData(NewData);
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}
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}
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TSet<FAssetIdentifier> ScriptPackages;
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if (InInitializationMode != EInitializationMode::OnlyUpdateExisting)
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{
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for (const TPair<FName, FAssetPackageData*>& Pair : AssetPackageDataMap)
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{
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bool bIsScriptPackage = FPackageName::IsScriptPackage(Pair.Key.ToString());
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if (InInitializationMode == EInitializationMode::OnlyUpdateNew && CachedPackageData.Find(Pair.Key))
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{
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continue;
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}
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if (Pair.Value)
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{
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// Only add if also in asset data map, or script package
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if (bIsScriptPackage)
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{
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ScriptPackages.Add(Pair.Key);
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FAssetPackageData* NewData = CreateOrGetAssetPackageData(Pair.Key);
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*NewData = *Pair.Value;
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}
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else if (CachedAssetsByPackageName.Find(Pair.Key))
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{
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FAssetPackageData* NewData = CreateOrGetAssetPackageData(Pair.Key);
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*NewData = *Pair.Value;
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}
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}
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}
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TMap<FAssetIdentifier, FDependsNode*> FilteredDependsNodeMap;
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const TMap<FAssetIdentifier, FDependsNode*>* DependsNodesToAdd = &DependsNodeMap;
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if (InInitializationMode == EInitializationMode::OnlyUpdateNew)
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{
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// Keep the original DependsNodeMap for reference, but remove from NodesToAdd all nodes that already have dependency data
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// Also reserve up-front all (unfiltered) nodes we are adding, to avoid reallocating the Referencers array.
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FilteredDependsNodeMap.Reserve(DependsNodeMap.Num());
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DependsNodesToAdd = &FilteredDependsNodeMap;
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for (const TPair<FAssetIdentifier, FDependsNode*>& Pair : DependsNodeMap)
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{
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FDependsNode* SourceNode = Pair.Value;
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FDependsNode* TargetNode = CreateOrFindDependsNode(Pair.Key);
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if (!TargetNode->IsDependenciesInitialized())
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{
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FilteredDependsNodeMap.Add(Pair.Key, SourceNode);
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}
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TargetNode->Reserve(SourceNode);
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}
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}
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else
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{
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// Reserve up-front all the nodes that we are adding, so we do not reallocate
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// the Referencers array multiple times on a node as we add nodes that refer to it
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for (const TPair<FAssetIdentifier, FDependsNode*>& Pair : DependsNodeMap)
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{
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FDependsNode* SourceNode = Pair.Value;
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FDependsNode* TargetNode = CreateOrFindDependsNode(Pair.Key);
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TargetNode->Reserve(SourceNode);
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}
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}
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for (const TPair<FAssetIdentifier, FDependsNode*>& Pair : *DependsNodesToAdd)
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{
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FDependsNode* SourceNode = Pair.Value;
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FDependsNode* TargetNode = CreateOrFindDependsNode(Pair.Key);
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SourceNode->IterateOverDependencies([this, &DependsNodeMap, &ScriptPackages, TargetNode]
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(FDependsNode* InDependency, UE::AssetRegistry::EDependencyCategory InCategory, UE::AssetRegistry::EDependencyProperty InFlags, bool bDuplicate) {
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const FAssetIdentifier& Identifier = InDependency->GetIdentifier();
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if (DependsNodeMap.Find(Identifier) || ScriptPackages.Contains(Identifier))
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{
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// Only add if this node is in the incoming map
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FDependsNode* TargetDependency = CreateOrFindDependsNode(Identifier);
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TargetNode->SetIsDependencyListSorted(InCategory, false);
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TargetNode->AddDependency(TargetDependency, InCategory, InFlags);
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TargetDependency->SetIsReferencersSorted(false);
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TargetDependency->AddReferencer(TargetDependency);
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}
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});
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TargetNode->SetIsDependenciesInitialized(true);
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}
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// Restore the sortedness that we turned off for performance when creating each DependsNode
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for (TPair<FAssetIdentifier, FDependsNode*> Pair : CachedDependsNodes)
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{
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FDependsNode* DependsNode = Pair.Value;
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DependsNode->SetIsDependencyListSorted(UE::AssetRegistry::EDependencyCategory::All, true);
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DependsNode->SetIsReferencersSorted(true);
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}
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}
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}
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void FAssetRegistryState::PruneAssetData(const TSet<FName>& RequiredPackages, const TSet<FName>& RemovePackages, const FAssetRegistrySerializationOptions& Options)
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{
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PruneAssetData(RequiredPackages, RemovePackages, TSet<int32>(), Options);
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}
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|
|
void FAssetRegistryState::PruneAssetData(const TSet<FName>& RequiredPackages, const TSet<FName>& RemovePackages, const TSet<int32> ChunksToKeep, const FAssetRegistrySerializationOptions& Options)
|
|
{
|
|
const bool bIsFilteredByChunkId = ChunksToKeep.Num() != 0;
|
|
const bool bIsFilteredByRequiredPackages = RequiredPackages.Num() != 0;
|
|
const bool bIsFilteredByRemovedPackages = RemovePackages.Num() != 0;
|
|
|
|
TSet<FName> RequiredDependNodePackages;
|
|
|
|
// Generate list up front as the maps will get cleaned up
|
|
TArray<FAssetData*> AllAssetData;
|
|
CachedAssetsByObjectPath.GenerateValueArray(AllAssetData);
|
|
TSet<FDependsNode*> RemoveDependsNodes;
|
|
|
|
// Remove assets and mark-for-removal any dependencynodes for assets removed due to having no tags
|
|
for (FAssetData* AssetData : AllAssetData)
|
|
{
|
|
bool bRemoveAssetData = false;
|
|
bool bRemoveDependencyData = true;
|
|
|
|
if (bIsFilteredByChunkId &&
|
|
!AssetData->ChunkIDs.ContainsByPredicate([&](int32 ChunkId) { return ChunksToKeep.Contains(ChunkId); }))
|
|
{
|
|
bRemoveAssetData = true;
|
|
}
|
|
else if (bIsFilteredByRequiredPackages && !RequiredPackages.Contains(AssetData->PackageName))
|
|
{
|
|
bRemoveAssetData = true;
|
|
}
|
|
else if (bIsFilteredByRemovedPackages && RemovePackages.Contains(AssetData->PackageName))
|
|
{
|
|
bRemoveAssetData = true;
|
|
}
|
|
else if (Options.bFilterAssetDataWithNoTags && AssetData->TagsAndValues.Num() == 0 &&
|
|
!FPackageName::IsLocalizedPackage(AssetData->PackageName.ToString()))
|
|
{
|
|
bRemoveAssetData = true;
|
|
bRemoveDependencyData = Options.bFilterDependenciesWithNoTags;
|
|
}
|
|
|
|
if (bRemoveAssetData)
|
|
{
|
|
bool bRemovedAssetData, bRemovedPackageData;
|
|
FName AssetPackageName = AssetData->PackageName;
|
|
// AssetData might be deleted after this call
|
|
RemoveAssetData(AssetData, false /* bRemoveDependencyData */, bRemovedAssetData, bRemovedPackageData);
|
|
if (!bRemoveDependencyData)
|
|
{
|
|
RequiredDependNodePackages.Add(AssetPackageName);
|
|
}
|
|
else if (bRemovedPackageData)
|
|
{
|
|
FDependsNode** RemovedNode = CachedDependsNodes.Find(AssetPackageName);
|
|
if (RemovedNode)
|
|
{
|
|
RemoveDependsNodes.Add(*RemovedNode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TArray<FDependsNode*> AllDependsNodes;
|
|
CachedDependsNodes.GenerateValueArray(AllDependsNodes);
|
|
|
|
// Mark-for-removal all other dependsnodes that are filtered out by our settings
|
|
for (FDependsNode* DependsNode : AllDependsNodes)
|
|
{
|
|
const FAssetIdentifier& Id = DependsNode->GetIdentifier();
|
|
bool bRemoveDependsNode = false;
|
|
if (RemoveDependsNodes.Contains(DependsNode))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (Options.bFilterSearchableNames && Id.IsValue())
|
|
{
|
|
bRemoveDependsNode = true;
|
|
}
|
|
else if (Id.IsPackage() &&
|
|
!CachedAssetsByPackageName.Contains(Id.PackageName) &&
|
|
!RequiredDependNodePackages.Contains(Id.PackageName) &&
|
|
!FPackageName::IsScriptPackage(Id.PackageName.ToString()))
|
|
{
|
|
bRemoveDependsNode = true;
|
|
}
|
|
|
|
if (bRemoveDependsNode)
|
|
{
|
|
RemoveDependsNodes.Add(DependsNode);
|
|
}
|
|
}
|
|
|
|
// Batch-remove all of the marked-for-removal dependsnodes
|
|
for (FDependsNode* DependsNode : AllDependsNodes)
|
|
{
|
|
check(DependsNode != nullptr);
|
|
if (RemoveDependsNodes.Contains(DependsNode))
|
|
{
|
|
CachedDependsNodes.Remove(DependsNode->GetIdentifier());
|
|
NumDependsNodes--;
|
|
// if the depends nodes were preallocated in a block, we can't delete them one at a time, only the whole chunk in the destructor
|
|
if (PreallocatedDependsNodeDataBuffers.Num() == 0)
|
|
{
|
|
delete DependsNode;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DependsNode->RemoveLinks([&RemoveDependsNodes](const FDependsNode* ExistingDependsNode) { return RemoveDependsNodes.Contains(ExistingDependsNode); });
|
|
}
|
|
}
|
|
|
|
// Remove any orphaned depends nodes. This will leave cycles in but those might represent useful data
|
|
CachedDependsNodes.GenerateValueArray(AllDependsNodes);
|
|
for (FDependsNode* DependsNode : AllDependsNodes)
|
|
{
|
|
if (DependsNode->GetConnectionCount() == 0)
|
|
{
|
|
RemoveDependsNode(DependsNode->GetIdentifier());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool FAssetRegistryState::HasAssets(const FName PackagePath, bool bARFiltering) const
|
|
{
|
|
const TArray<FAssetData*>* FoundAssetArray = CachedAssetsByPath.Find(PackagePath);
|
|
if (FoundAssetArray)
|
|
{
|
|
if (bARFiltering)
|
|
{
|
|
return FoundAssetArray->ContainsByPredicate([](FAssetData* AssetData)
|
|
{
|
|
return AssetData && !UE::AssetRegistry::FFiltering::ShouldSkipAsset(AssetData->AssetClassPath, AssetData->PackageFlags);
|
|
});
|
|
}
|
|
else
|
|
{
|
|
return FoundAssetArray->Num() > 0;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool FAssetRegistryState::GetAssets(const FARCompiledFilter& Filter, const TSet<FName>& PackageNamesToSkip, TArray<FAssetData>& OutAssetData, bool bARFiltering) const
|
|
{
|
|
return EnumerateAssets(Filter, PackageNamesToSkip, [&OutAssetData](const FAssetData& AssetData)
|
|
{
|
|
OutAssetData.Emplace(AssetData);
|
|
return true;
|
|
},
|
|
bARFiltering);
|
|
}
|
|
|
|
template<class ArrayType, typename KeyType>
|
|
TArray<FAssetData*> FindAssets(const TMap<KeyType, ArrayType>& Map, const TSet<KeyType>& Keys)
|
|
{
|
|
TArray<TArrayView<FAssetData* const>> Matches;
|
|
Matches.Reserve(Keys.Num());
|
|
uint32 TotalMatches = 0;
|
|
|
|
for (const KeyType& Key : Keys)
|
|
{
|
|
if (const ArrayType* Assets = Map.Find(Key))
|
|
{
|
|
Matches.Add(MakeArrayView(*Assets));
|
|
TotalMatches += Assets->Num();
|
|
}
|
|
}
|
|
|
|
TArray<FAssetData*> Out;
|
|
Out.Reserve(TotalMatches);
|
|
for (TArrayView<FAssetData* const> Assets : Matches)
|
|
{
|
|
Out.Append(Assets.GetData(), Assets.Num());
|
|
}
|
|
|
|
return Out;
|
|
}
|
|
|
|
bool FAssetRegistryState::EnumerateAssets(const FARCompiledFilter& Filter, const TSet<FName>& PackageNamesToSkip, TFunctionRef<bool(const FAssetData&)> Callback, bool bARFiltering) const
|
|
{
|
|
// Verify filter input. If all assets are needed, use EnumerateAllAssets() instead.
|
|
if (Filter.IsEmpty() || !IsFilterValid(Filter))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const uint32 FilterWithoutPackageFlags = Filter.WithoutPackageFlags;
|
|
const uint32 FilterWithPackageFlags = Filter.WithPackageFlags;
|
|
|
|
// The assets that match each filter
|
|
TArray<TArray<FAssetData*>, TInlineAllocator<5>> FilterResults;
|
|
|
|
// On disk package names
|
|
if (Filter.PackageNames.Num() > 0)
|
|
{
|
|
FilterResults.Emplace(FindAssets(CachedAssetsByPackageName, Filter.PackageNames));
|
|
}
|
|
|
|
// On disk package paths
|
|
if (Filter.PackagePaths.Num() > 0)
|
|
{
|
|
FilterResults.Emplace(FindAssets(CachedAssetsByPath, Filter.PackagePaths));
|
|
}
|
|
|
|
// On disk classes
|
|
if (Filter.ClassPaths.Num() > 0)
|
|
{
|
|
FilterResults.Emplace(FindAssets(CachedAssetsByClass, Filter.ClassPaths));
|
|
}
|
|
|
|
// On disk object paths
|
|
if (Filter.ObjectPaths.Num() > 0)
|
|
{
|
|
TArray<FAssetData*>& ObjectPathsFilter = FilterResults.Emplace_GetRef();
|
|
ObjectPathsFilter.Reserve(Filter.ObjectPaths.Num());
|
|
|
|
for (FName ObjectPath : Filter.ObjectPaths)
|
|
{
|
|
if (FAssetData* AssetDataPtr = CachedAssetsByObjectPath.FindRef(ObjectPath))
|
|
{
|
|
ObjectPathsFilter.Add(AssetDataPtr);
|
|
}
|
|
}
|
|
}
|
|
|
|
// On disk tags and values
|
|
if (Filter.TagsAndValues.Num() > 0)
|
|
{
|
|
TArray<FAssetData*>& TagAndValuesFilter = FilterResults.Emplace_GetRef();
|
|
// Sometimes number of assets matching this filter is correlated to number of assets matching previous filters
|
|
if (FilterResults.Num())
|
|
{
|
|
TagAndValuesFilter.Reserve(FilterResults[0].Num());
|
|
}
|
|
|
|
for (auto FilterTagIt = Filter.TagsAndValues.CreateConstIterator(); FilterTagIt; ++FilterTagIt)
|
|
{
|
|
const FName Tag = FilterTagIt.Key();
|
|
const TOptional<FString>& Value = FilterTagIt.Value();
|
|
|
|
if (const TArray<FAssetData*>* TagAssets = CachedAssetsByTag.Find(Tag))
|
|
{
|
|
for (FAssetData* AssetData : *TagAssets)
|
|
{
|
|
if (AssetData != nullptr)
|
|
{
|
|
bool bAccept;
|
|
if (!Value.IsSet())
|
|
{
|
|
bAccept = AssetData->TagsAndValues.Contains(Tag);
|
|
}
|
|
else
|
|
{
|
|
bAccept = AssetData->TagsAndValues.ContainsKeyValue(Tag, Value.GetValue());
|
|
}
|
|
if (bAccept)
|
|
{
|
|
TagAndValuesFilter.Add(AssetData);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Perform callback for assets that match all filters
|
|
if (FilterResults.Num() > 0)
|
|
{
|
|
auto SkipAssetData = [&](const FAssetData* AssetData)
|
|
{
|
|
if (PackageNamesToSkip.Contains(AssetData->PackageName) | //-V792
|
|
AssetData->HasAnyPackageFlags(FilterWithoutPackageFlags) | //-V792
|
|
!AssetData->HasAllPackageFlags(FilterWithPackageFlags)) //-V792
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return bARFiltering && UE::AssetRegistry::FFiltering::ShouldSkipAsset(AssetData->AssetClassPath, AssetData->PackageFlags);
|
|
};
|
|
|
|
int32 NumFilterResults = FilterResults.Num();
|
|
if (NumFilterResults > 1)
|
|
{
|
|
// Mark which filters each asset passes
|
|
uint32 PassAllFiltersValue = (1 << NumFilterResults) - 1; // 1 in every bit for the lowest n bits
|
|
TMap<FAssetData*, uint32> PassBits;
|
|
for (int32 FilterIndex = 0; FilterIndex < NumFilterResults; ++FilterIndex)
|
|
{
|
|
const TArray<FAssetData*>& FilterEvaluation = FilterResults[FilterIndex];
|
|
PassBits.Reserve(FilterEvaluation.Num());
|
|
|
|
for (FAssetData* AssetData : FilterEvaluation)
|
|
{
|
|
PassBits.FindOrAdd(AssetData) |= (1 << FilterIndex);
|
|
}
|
|
}
|
|
|
|
// Include assets that pass all filters
|
|
for (TPair<FAssetData*, uint32> PassPair : PassBits)
|
|
{
|
|
const FAssetData* AssetData = PassPair.Key;
|
|
if (PassPair.Value != PassAllFiltersValue || SkipAssetData(AssetData))
|
|
{
|
|
continue;
|
|
}
|
|
else if (!Callback(*AssetData))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// All matched assets passed the single filter
|
|
for (const FAssetData* AssetData : FilterResults[0])
|
|
{
|
|
if (SkipAssetData(AssetData))
|
|
{
|
|
continue;
|
|
}
|
|
else if (!Callback(*AssetData))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FAssetRegistryState::GetAllAssets(const TSet<FName>& PackageNamesToSkip, TArray<FAssetData>& OutAssetData, bool bARFiltering) const
|
|
{
|
|
return EnumerateAllAssets(PackageNamesToSkip, [&OutAssetData](const FAssetData& AssetData)
|
|
{
|
|
OutAssetData.Emplace(AssetData);
|
|
return true;
|
|
},
|
|
bARFiltering);
|
|
}
|
|
|
|
bool FAssetRegistryState::EnumerateAllAssets(const TSet<FName>& PackageNamesToSkip, TFunctionRef<bool(const FAssetData&)> Callback, bool bARFiltering) const
|
|
{
|
|
// All unloaded disk assets
|
|
for (const TPair<FName, FAssetData*>& AssetDataPair : CachedAssetsByObjectPath)
|
|
{
|
|
const FAssetData* AssetData = AssetDataPair.Value;
|
|
|
|
if (AssetData &&
|
|
!PackageNamesToSkip.Contains(AssetData->PackageName) &&
|
|
(!bARFiltering || !UE::AssetRegistry::FFiltering::ShouldSkipAsset(AssetData->AssetClassPath, AssetData->PackageFlags)))
|
|
{
|
|
if (!Callback(*AssetData))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void FAssetRegistryState::GetPackagesByName(FStringView PackageName, TArray<FName>& OutPackageNames) const
|
|
{
|
|
// Note that we use CachedAssetsByPackageName rather than CachedPackageData because CachedPackageData
|
|
// is often stripped out of the runtime AssetRegistry
|
|
if (!FPackageName::IsShortPackageName(PackageName))
|
|
{
|
|
FName PackageFName(PackageName);
|
|
if (CachedAssetsByPackageName.Contains(PackageFName))
|
|
{
|
|
OutPackageNames.Add(PackageFName);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TStringBuilder<128> PackageNameStr;
|
|
for (const auto& It : CachedAssetsByPackageName)
|
|
{
|
|
It.Key.ToString(PackageNameStr);
|
|
FStringView ExistingBaseName = FPathViews::GetBaseFilename(PackageNameStr);
|
|
if (ExistingBaseName.Equals(PackageName, ESearchCase::IgnoreCase))
|
|
{
|
|
OutPackageNames.Add(It.Key);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
FName FAssetRegistryState::GetFirstPackageByName(FStringView PackageName) const
|
|
{
|
|
TArray<FName> LongPackageNames;
|
|
GetPackagesByName(PackageName, LongPackageNames);
|
|
if (LongPackageNames.Num() == 0)
|
|
{
|
|
return NAME_None;
|
|
}
|
|
if (LongPackageNames.Num() > 1)
|
|
{
|
|
LongPackageNames.Sort(FNameLexicalLess());
|
|
UE_LOG(LogAssetRegistry, Warning, TEXT("GetFirstPackageByName('%.*s') is returning '%s', but it also found '%s'%s."),
|
|
PackageName.Len(), PackageName.GetData(), *LongPackageNames[0].ToString(), *LongPackageNames[1].ToString(),
|
|
(LongPackageNames.Num() > 2 ? *FString::Printf(TEXT(" and %d others"), LongPackageNames.Num() - 2) : TEXT("")));
|
|
}
|
|
return LongPackageNames[0];
|
|
}
|
|
|
|
bool FAssetRegistryState::GetDependencies(const FAssetIdentifier& AssetIdentifier,
|
|
TArray<FAssetIdentifier>& OutDependencies,
|
|
EAssetRegistryDependencyType::Type InDependencyType) const
|
|
{
|
|
bool bResult = false;
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
UE::AssetRegistry::FDependencyQuery Flags(InDependencyType);
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
if (!!(InDependencyType & EAssetRegistryDependencyType::Packages))
|
|
{
|
|
bResult = GetDependencies(AssetIdentifier, OutDependencies, UE::AssetRegistry::EDependencyCategory::Package, Flags) || bResult;
|
|
}
|
|
if (!!(InDependencyType & EAssetRegistryDependencyType::SearchableName))
|
|
{
|
|
bResult = GetDependencies(AssetIdentifier, OutDependencies, UE::AssetRegistry::EDependencyCategory::SearchableName) || bResult;
|
|
}
|
|
if (!!(InDependencyType & EAssetRegistryDependencyType::Manage))
|
|
{
|
|
bResult = GetDependencies(AssetIdentifier, OutDependencies, UE::AssetRegistry::EDependencyCategory::Manage, Flags) || bResult;
|
|
}
|
|
return bResult;
|
|
}
|
|
|
|
bool FAssetRegistryState::GetDependencies(const FAssetIdentifier& AssetIdentifier,
|
|
TArray<FAssetIdentifier>& OutDependencies,
|
|
UE::AssetRegistry::EDependencyCategory Category, const UE::AssetRegistry::FDependencyQuery& Flags) const
|
|
{
|
|
const FDependsNode* const* NodePtr = CachedDependsNodes.Find(AssetIdentifier);
|
|
const FDependsNode* Node = nullptr;
|
|
if (NodePtr != nullptr)
|
|
{
|
|
Node = *NodePtr;
|
|
}
|
|
|
|
if (Node != nullptr)
|
|
{
|
|
Node->GetDependencies(OutDependencies, Category, Flags);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool FAssetRegistryState::GetDependencies(const FAssetIdentifier& AssetIdentifier,
|
|
TArray<FAssetDependency>& OutDependencies,
|
|
UE::AssetRegistry::EDependencyCategory Category, const UE::AssetRegistry::FDependencyQuery& Flags) const
|
|
{
|
|
const FDependsNode* const* NodePtr = CachedDependsNodes.Find(AssetIdentifier);
|
|
const FDependsNode* Node = nullptr;
|
|
if (NodePtr != nullptr)
|
|
{
|
|
Node = *NodePtr;
|
|
}
|
|
|
|
if (Node != nullptr)
|
|
{
|
|
Node->GetDependencies(OutDependencies, Category, Flags);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool FAssetRegistryState::GetReferencers(const FAssetIdentifier& AssetIdentifier,
|
|
TArray<FAssetIdentifier>& OutReferencers,
|
|
EAssetRegistryDependencyType::Type InReferenceType) const
|
|
{
|
|
bool bResult = false;
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
UE::AssetRegistry::FDependencyQuery Flags(InReferenceType);
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
if (!!(InReferenceType & EAssetRegistryDependencyType::Packages))
|
|
{
|
|
bResult = GetReferencers(AssetIdentifier, OutReferencers, UE::AssetRegistry::EDependencyCategory::Package, Flags) || bResult;
|
|
}
|
|
if (!!(InReferenceType & EAssetRegistryDependencyType::SearchableName))
|
|
{
|
|
bResult = GetReferencers(AssetIdentifier, OutReferencers, UE::AssetRegistry::EDependencyCategory::SearchableName) || bResult;
|
|
}
|
|
if (!!(InReferenceType & EAssetRegistryDependencyType::Manage))
|
|
{
|
|
bResult = GetReferencers(AssetIdentifier, OutReferencers, UE::AssetRegistry::EDependencyCategory::Manage, Flags) || bResult;
|
|
}
|
|
return bResult;
|
|
}
|
|
|
|
bool FAssetRegistryState::GetReferencers(const FAssetIdentifier& AssetIdentifier,
|
|
TArray<FAssetIdentifier>& OutReferencers,
|
|
UE::AssetRegistry::EDependencyCategory Category, const UE::AssetRegistry::FDependencyQuery& Flags) const
|
|
{
|
|
const FDependsNode* const* NodePtr = CachedDependsNodes.Find(AssetIdentifier);
|
|
const FDependsNode* Node = nullptr;
|
|
|
|
if (NodePtr != nullptr)
|
|
{
|
|
Node = *NodePtr;
|
|
}
|
|
|
|
if (Node != nullptr)
|
|
{
|
|
TArray<FDependsNode*> DependencyNodes;
|
|
Node->GetReferencers(DependencyNodes, Category, Flags);
|
|
|
|
OutReferencers.Reserve(DependencyNodes.Num());
|
|
for (FDependsNode* DependencyNode : DependencyNodes)
|
|
{
|
|
OutReferencers.Add(DependencyNode->GetIdentifier());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool FAssetRegistryState::GetReferencers(const FAssetIdentifier& AssetIdentifier,
|
|
TArray<FAssetDependency>& OutReferencers,
|
|
UE::AssetRegistry::EDependencyCategory Category, const UE::AssetRegistry::FDependencyQuery& Flags) const
|
|
{
|
|
const FDependsNode* const* NodePtr = CachedDependsNodes.Find(AssetIdentifier);
|
|
const FDependsNode* Node = nullptr;
|
|
|
|
if (NodePtr != nullptr)
|
|
{
|
|
Node = *NodePtr;
|
|
}
|
|
|
|
if (Node != nullptr)
|
|
{
|
|
Node->GetReferencers(OutReferencers, Category, Flags);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool FAssetRegistryState::Serialize(FArchive& Ar, const FAssetRegistrySerializationOptions& Options)
|
|
{
|
|
return Ar.IsSaving() ? Save(Ar, Options) : Load(Ar, FAssetRegistryLoadOptions(Options));
|
|
}
|
|
|
|
bool FAssetRegistryState::Save(FArchive& OriginalAr, const FAssetRegistrySerializationOptions& Options)
|
|
{
|
|
SCOPED_BOOT_TIMING("FAssetRegistryState::Save");
|
|
|
|
check(!OriginalAr.IsLoading());
|
|
|
|
#if !ALLOW_NAME_BATCH_SAVING
|
|
checkf(false, TEXT("Cannot save cooked AssetRegistryState in this configuration"));
|
|
#else
|
|
check(CachedAssetsByObjectPath.Num() == NumAssets);
|
|
|
|
FAssetRegistryVersion::Type Version = FAssetRegistryVersion::LatestVersion;
|
|
FAssetRegistryVersion::SerializeVersion(OriginalAr, Version);
|
|
|
|
// Set up fixed asset registry writer
|
|
FAssetRegistryWriter Ar(FAssetRegistryWriterOptions(Options), OriginalAr);
|
|
|
|
// serialize number of objects
|
|
int32 AssetCount = CachedAssetsByObjectPath.Num();
|
|
Ar << AssetCount;
|
|
|
|
// Write asset data first
|
|
TArray<TPair<FName, FAssetData*>> SortedAssetsByObjectPath = CachedAssetsByObjectPath.Array();
|
|
Algo::Sort(SortedAssetsByObjectPath, [](TPair<FName, FAssetData*>& A, TPair<FName, FAssetData*>& B) { return A.Key.LexicalLess(B.Key); });
|
|
for (const TPair<FName, FAssetData*>& Pair : SortedAssetsByObjectPath)
|
|
{
|
|
// Hardcoding FAssetRegistryVersion::LatestVersion here so that branches can get optimized out in the forceinlined SerializeForCache
|
|
Pair.Value->SerializeForCache(Ar);
|
|
}
|
|
|
|
// Serialize Dependencies
|
|
// Write placeholder data for the size
|
|
int64 OffsetToDependencySectionSize = Ar.Tell();
|
|
int64 DependencySectionSize = 0;
|
|
Ar << DependencySectionSize;
|
|
int64 DependencySectionStart = Ar.Tell();
|
|
if (!Options.bSerializeDependencies)
|
|
{
|
|
int32 NumDependencies = 0;
|
|
Ar << NumDependencies;
|
|
}
|
|
else
|
|
{
|
|
TMap<FDependsNode*, FDependsNode*> RedirectCache;
|
|
TArray<FDependsNode*> Dependencies;
|
|
|
|
// Scan dependency nodes, we won't save all of them if we filter out certain types
|
|
for (TPair<FAssetIdentifier, FDependsNode*>& Pair : CachedDependsNodes)
|
|
{
|
|
FDependsNode* Node = Pair.Value;
|
|
|
|
if (Node->GetIdentifier().IsPackage()
|
|
|| (Options.bSerializeSearchableNameDependencies && Node->GetIdentifier().IsValue())
|
|
|| (Options.bSerializeManageDependencies && Node->GetIdentifier().GetPrimaryAssetId().IsValid()))
|
|
{
|
|
Dependencies.Add(Node);
|
|
}
|
|
}
|
|
Algo::Sort(Dependencies, [](FDependsNode* A, FDependsNode* B) { return A->GetIdentifier().LexicalLess(B->GetIdentifier()); });
|
|
int32 NumDependencies = Dependencies.Num();
|
|
|
|
TMap<FDependsNode*, int32> DependsIndexMap;
|
|
DependsIndexMap.Reserve(NumDependencies);
|
|
int32 Index = 0;
|
|
for (FDependsNode* Node : Dependencies)
|
|
{
|
|
DependsIndexMap.Add(Node, Index++);
|
|
}
|
|
|
|
TUniqueFunction<int32(FDependsNode*, bool bAsReferencer)> GetSerializeIndexFromNode = [this, &RedirectCache, &DependsIndexMap](FDependsNode* InDependency, bool bAsReferencer)
|
|
{
|
|
if (!bAsReferencer)
|
|
{
|
|
InDependency = ResolveRedirector(InDependency, CachedAssetsByObjectPath, RedirectCache);
|
|
}
|
|
if (!InDependency)
|
|
{
|
|
return -1;
|
|
}
|
|
int32* DependencyIndex = DependsIndexMap.Find(InDependency);
|
|
if (!DependencyIndex)
|
|
{
|
|
return -1;
|
|
}
|
|
return *DependencyIndex;
|
|
};
|
|
|
|
FDependsNode::FSaveScratch Scratch;
|
|
Ar << NumDependencies;
|
|
for (FDependsNode* DependentNode : Dependencies)
|
|
{
|
|
DependentNode->SerializeSave(Ar, GetSerializeIndexFromNode, Scratch, Options);
|
|
}
|
|
}
|
|
// Write the real value to the placeholder data for the DependencySectionSize
|
|
int64 DependencySectionEnd = Ar.Tell();
|
|
DependencySectionSize = DependencySectionEnd - DependencySectionStart;
|
|
Ar.Seek(OffsetToDependencySectionSize);
|
|
Ar << DependencySectionSize;
|
|
check(Ar.Tell() == DependencySectionStart);
|
|
Ar.Seek(DependencySectionEnd);
|
|
|
|
|
|
// Serialize the PackageData
|
|
int32 PackageDataCount = 0;
|
|
if (Options.bSerializePackageData)
|
|
{
|
|
PackageDataCount = CachedPackageData.Num();
|
|
Ar << PackageDataCount;
|
|
|
|
TArray<TPair<FName, FAssetPackageData*>> SortedPackageData = CachedPackageData.Array();
|
|
Algo::Sort(SortedPackageData, [](TPair<FName, FAssetPackageData*>& A, TPair<FName, FAssetPackageData*>& B) { return A.Key.LexicalLess(B.Key); });
|
|
for (TPair<FName, FAssetPackageData*>& Pair : SortedPackageData)
|
|
{
|
|
Ar << Pair.Key;
|
|
Pair.Value->SerializeForCache(Ar);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Ar << PackageDataCount;
|
|
}
|
|
#endif // ALLOW_NAME_BATCH_SAVING
|
|
|
|
return !OriginalAr.IsError();
|
|
}
|
|
|
|
bool FAssetRegistryState::Load(FArchive& OriginalAr, const FAssetRegistryLoadOptions& Options, FAssetRegistryVersion::Type* OutVersion)
|
|
{
|
|
LLM_SCOPE(ELLMTag::AssetRegistry);
|
|
|
|
FAssetRegistryVersion::Type Version = FAssetRegistryVersion::LatestVersion;
|
|
FAssetRegistryVersion::SerializeVersion(OriginalAr, Version);
|
|
if (OutVersion != nullptr)
|
|
{
|
|
*OutVersion = Version;
|
|
}
|
|
|
|
FSoftObjectPathSerializationScope SerializationScope(NAME_None, NAME_None, ESoftObjectPathCollectType::NonPackage, ESoftObjectPathSerializeType::AlwaysSerialize);
|
|
|
|
if (Version < FAssetRegistryVersion::RemovedMD5Hash)
|
|
{
|
|
// Cannot read states before this version
|
|
return false;
|
|
}
|
|
else if (Version < FAssetRegistryVersion::FixedTags)
|
|
{
|
|
FNameTableArchiveReader NameTableReader(OriginalAr);
|
|
Load(NameTableReader, Version, Options);
|
|
}
|
|
else
|
|
{
|
|
FAssetRegistryReader Reader(OriginalAr, Options.ParallelWorkers, Version);
|
|
|
|
if (Reader.IsError())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Load won't resolve asset registry tag values loaded in parallel
|
|
// and can run before WaitForTasks
|
|
Load(Reader, Version, Options);
|
|
|
|
Reader.WaitForTasks();
|
|
}
|
|
|
|
return !OriginalAr.IsError();
|
|
}
|
|
|
|
/* static */ bool FAssetRegistryState::LoadFromDisk(const TCHAR* InPath, const FAssetRegistryLoadOptions& InOptions, FAssetRegistryState& OutState, FAssetRegistryVersion::Type* OutVersion)
|
|
{
|
|
check(InPath);
|
|
|
|
TUniquePtr<FArchive> FileReader(IFileManager::Get().CreateFileReader(InPath));
|
|
if (FileReader)
|
|
{
|
|
// It's faster to load the whole file into memory on a Gen5 console
|
|
TArray64<uint8> Data;
|
|
Data.SetNumUninitialized(FileReader->TotalSize());
|
|
FileReader->Serialize(Data.GetData(), Data.Num());
|
|
check(!FileReader->IsError());
|
|
|
|
FLargeMemoryReader MemoryReader(Data.GetData(), Data.Num());
|
|
return OutState.Load(MemoryReader, InOptions, OutVersion);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
template<class Archive>
|
|
void FAssetRegistryState::Load(Archive&& Ar, FAssetRegistryVersion::Type Version, const FAssetRegistryLoadOptions& Options)
|
|
{
|
|
// serialize number of objects
|
|
int32 LocalNumAssets = 0;
|
|
Ar << LocalNumAssets;
|
|
|
|
// allocate one single block for all asset data structs (to reduce tens of thousands of heap allocations)
|
|
TArrayView<FAssetData> PreallocatedAssetDataBuffer(new FAssetData[LocalNumAssets], LocalNumAssets);
|
|
PreallocatedAssetDataBuffers.Add(PreallocatedAssetDataBuffer.GetData());
|
|
|
|
// Optimizing serialization of latest asset data format by moving version checking out of SerializeForCache function and falling back to versioned
|
|
// serialization should we attempt to load an older version of AR (usually commandlets)
|
|
if (Version == FAssetRegistryVersion::LatestVersion)
|
|
{
|
|
for (FAssetData& NewAssetData : PreallocatedAssetDataBuffer)
|
|
{
|
|
NewAssetData.SerializeForCache(Ar);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (FAssetData& NewAssetData : PreallocatedAssetDataBuffer)
|
|
{
|
|
NewAssetData.SerializeForCacheOldVersion(Ar, Version);
|
|
}
|
|
}
|
|
|
|
SetAssetDatas(PreallocatedAssetDataBuffer, Options);
|
|
|
|
if (Version < FAssetRegistryVersion::AddedDependencyFlags)
|
|
{
|
|
LoadDependencies_BeforeFlags(Ar, Options.bLoadDependencies, Version);
|
|
}
|
|
else
|
|
{
|
|
int64 DependencySectionSize;
|
|
Ar << DependencySectionSize;
|
|
int64 DependencySectionEnd = Ar.Tell() + DependencySectionSize;
|
|
|
|
if (Options.bLoadDependencies)
|
|
{
|
|
LoadDependencies(Ar);
|
|
}
|
|
|
|
if (!Options.bLoadDependencies || Ar.IsError())
|
|
{
|
|
Ar.Seek(DependencySectionEnd);
|
|
}
|
|
}
|
|
|
|
int32 LocalNumPackageData = 0;
|
|
Ar << LocalNumPackageData;
|
|
|
|
if (LocalNumPackageData > 0)
|
|
{
|
|
FAssetPackageData SerializedElement;
|
|
TArrayView<FAssetPackageData> PreallocatedPackageDataBuffer;
|
|
if (Options.bLoadPackageData)
|
|
{
|
|
PreallocatedPackageDataBuffer = TArrayView<FAssetPackageData>(new FAssetPackageData[LocalNumPackageData], LocalNumPackageData);
|
|
PreallocatedPackageDataBuffers.Add(PreallocatedPackageDataBuffer.GetData());
|
|
CachedPackageData.Reserve(LocalNumPackageData);
|
|
}
|
|
for (int32 PackageDataIndex = 0; PackageDataIndex < LocalNumPackageData; PackageDataIndex++)
|
|
{
|
|
FName PackageName;
|
|
Ar << PackageName;
|
|
FAssetPackageData* NewPackageData;
|
|
if (Options.bLoadPackageData)
|
|
{
|
|
NewPackageData = &PreallocatedPackageDataBuffer[PackageDataIndex];
|
|
CachedPackageData.Add(PackageName, NewPackageData);
|
|
}
|
|
else
|
|
{
|
|
NewPackageData = &SerializedElement;
|
|
}
|
|
if (Version >= FAssetRegistryVersion::LatestVersion)
|
|
{
|
|
NewPackageData->SerializeForCache(Ar);
|
|
}
|
|
else
|
|
{
|
|
NewPackageData->SerializeForCacheOldVersion(Ar, Version);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FAssetRegistryState::LoadDependencies(FArchive& Ar)
|
|
{
|
|
int32 LocalNumDependsNodes = 0;
|
|
Ar << LocalNumDependsNodes;
|
|
|
|
if (LocalNumDependsNodes <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
FDependsNode* PreallocatedDependsNodeDataBuffer = new FDependsNode[LocalNumDependsNodes];
|
|
PreallocatedDependsNodeDataBuffers.Add(PreallocatedDependsNodeDataBuffer);
|
|
CachedDependsNodes.Reserve(LocalNumDependsNodes);
|
|
|
|
TUniqueFunction<FDependsNode*(int32)> GetNodeFromSerializeIndex = [&PreallocatedDependsNodeDataBuffer, LocalNumDependsNodes](int32 Index) -> FDependsNode*
|
|
{
|
|
if (Index < 0 || LocalNumDependsNodes <= Index)
|
|
{
|
|
return nullptr;
|
|
}
|
|
return &PreallocatedDependsNodeDataBuffer[Index];
|
|
};
|
|
|
|
FDependsNode::FLoadScratch Scratch;
|
|
for (int32 DependsNodeIndex = 0; DependsNodeIndex < LocalNumDependsNodes; DependsNodeIndex++)
|
|
{
|
|
FDependsNode* DependsNode = &PreallocatedDependsNodeDataBuffer[DependsNodeIndex];
|
|
DependsNode->SerializeLoad(Ar, GetNodeFromSerializeIndex, Scratch);
|
|
CachedDependsNodes.Add(DependsNode->GetIdentifier(), DependsNode);
|
|
}
|
|
}
|
|
|
|
void FAssetRegistryState::LoadDependencies_BeforeFlags(FArchive& Ar, bool bSerializeDependencies, FAssetRegistryVersion::Type Version)
|
|
{
|
|
int32 LocalNumDependsNodes = 0;
|
|
Ar << LocalNumDependsNodes;
|
|
|
|
FDependsNode Placeholder;
|
|
FDependsNode* PreallocatedDependsNodeDataBuffer = nullptr;
|
|
if (bSerializeDependencies && LocalNumDependsNodes > 0)
|
|
{
|
|
PreallocatedDependsNodeDataBuffer = new FDependsNode[LocalNumDependsNodes];
|
|
PreallocatedDependsNodeDataBuffers.Add(PreallocatedDependsNodeDataBuffer);
|
|
CachedDependsNodes.Reserve(LocalNumDependsNodes);
|
|
}
|
|
TUniqueFunction<FDependsNode* (int32)> GetNodeFromSerializeIndex = [&PreallocatedDependsNodeDataBuffer, LocalNumDependsNodes](int32 Index)->FDependsNode *
|
|
{
|
|
if (Index < 0 || LocalNumDependsNodes <= Index)
|
|
{
|
|
return nullptr;
|
|
}
|
|
return &PreallocatedDependsNodeDataBuffer[Index];
|
|
};
|
|
|
|
uint32 HardBits, SoftBits, HardManageBits, SoftManageBits;
|
|
FDependsNode::GetPropertySetBits_BeforeFlags(HardBits, SoftBits, HardManageBits, SoftManageBits);
|
|
|
|
TArray<FDependsNode*> DependsNodes;
|
|
for (int32 DependsNodeIndex = 0; DependsNodeIndex < LocalNumDependsNodes; DependsNodeIndex++)
|
|
{
|
|
// Create the node if we're actually saving dependencies, otherwise just fake serialize
|
|
FDependsNode* DependsNode = nullptr;
|
|
if (bSerializeDependencies)
|
|
{
|
|
DependsNode = &PreallocatedDependsNodeDataBuffer[DependsNodeIndex];
|
|
}
|
|
else
|
|
{
|
|
DependsNode = &Placeholder;
|
|
}
|
|
|
|
// Call the DependsNode legacy serialization function
|
|
DependsNode->SerializeLoad_BeforeFlags(Ar, Version, PreallocatedDependsNodeDataBuffer, LocalNumDependsNodes, bSerializeDependencies, HardBits, SoftBits, HardManageBits, SoftManageBits);
|
|
|
|
// Register the DependsNode with its AssetIdentifier
|
|
if (bSerializeDependencies)
|
|
{
|
|
CachedDependsNodes.Add(DependsNode->GetIdentifier(), DependsNode);
|
|
}
|
|
}
|
|
}
|
|
|
|
SIZE_T FAssetRegistryState::GetAllocatedSize(bool bLogDetailed) const
|
|
{
|
|
SIZE_T MapMemory = CachedAssetsByObjectPath.GetAllocatedSize();
|
|
MapMemory += CachedAssetsByPackageName.GetAllocatedSize();
|
|
MapMemory += CachedAssetsByPath.GetAllocatedSize();
|
|
MapMemory += CachedAssetsByClass.GetAllocatedSize();
|
|
MapMemory += CachedAssetsByTag.GetAllocatedSize();
|
|
MapMemory += CachedDependsNodes.GetAllocatedSize();
|
|
MapMemory += CachedPackageData.GetAllocatedSize();
|
|
MapMemory += PreallocatedAssetDataBuffers.GetAllocatedSize();
|
|
MapMemory += PreallocatedDependsNodeDataBuffers.GetAllocatedSize();
|
|
MapMemory += PreallocatedPackageDataBuffers.GetAllocatedSize();
|
|
|
|
SIZE_T MapArrayMemory = 0;
|
|
auto SubArray =
|
|
[&MapArrayMemory](const auto& A)
|
|
{
|
|
for (auto& Pair : A)
|
|
{
|
|
MapArrayMemory += Pair.Value.GetAllocatedSize();
|
|
}
|
|
};
|
|
SubArray(CachedAssetsByPackageName);
|
|
SubArray(CachedAssetsByPath);
|
|
|
|
for (auto& Pair : CachedAssetsByClass)
|
|
{
|
|
MapArrayMemory += Pair.Value.GetAllocatedSize();
|
|
}
|
|
|
|
SubArray(CachedAssetsByTag);
|
|
|
|
if (bLogDetailed)
|
|
{
|
|
UE_LOG(LogAssetRegistry, Log, TEXT("Index Size: %" SIZE_T_FMT "k"), MapMemory / 1024);
|
|
}
|
|
|
|
SIZE_T AssetDataSize = 0;
|
|
FAssetDataTagMapSharedView::FMemoryCounter TagMemoryUsage;
|
|
|
|
for (const TPair<FName, FAssetData*>& AssetDataPair : CachedAssetsByObjectPath)
|
|
{
|
|
const FAssetData& AssetData = *AssetDataPair.Value;
|
|
|
|
AssetDataSize += sizeof(AssetData);
|
|
AssetDataSize += AssetData.ChunkIDs.GetAllocatedSize();
|
|
TagMemoryUsage.Include(AssetData.TagsAndValues);
|
|
}
|
|
|
|
if (bLogDetailed)
|
|
{
|
|
UE_LOG(LogAssetRegistry, Log, TEXT("AssetData Count: %d"), CachedAssetsByObjectPath.Num());
|
|
UE_LOG(LogAssetRegistry, Log, TEXT("AssetData Static Size: %" SIZE_T_FMT "k"), AssetDataSize / 1024);
|
|
UE_LOG(LogAssetRegistry, Log, TEXT("Loose Tags: %" SIZE_T_FMT "k"), TagMemoryUsage.GetLooseSize() / 1024);
|
|
UE_LOG(LogAssetRegistry, Log, TEXT("Fixed Tags: %" SIZE_T_FMT "k"), TagMemoryUsage.GetFixedSize() / 1024);
|
|
UE_LOG(LogAssetRegistry, Log, TEXT("TArray<FAssetData*>: %" SIZE_T_FMT "k"), MapArrayMemory / 1024);
|
|
}
|
|
|
|
SIZE_T DependNodesSize = 0, DependenciesSize = 0;
|
|
|
|
for (const TPair<FAssetIdentifier, FDependsNode*>& DependsNodePair : CachedDependsNodes)
|
|
{
|
|
const FDependsNode& DependsNode = *DependsNodePair.Value;
|
|
DependNodesSize += sizeof(DependsNode);
|
|
|
|
DependenciesSize += DependsNode.GetAllocatedSize();
|
|
}
|
|
|
|
if (bLogDetailed)
|
|
{
|
|
UE_LOG(LogAssetRegistry, Log, TEXT("Dependency Node Count: %d"), CachedDependsNodes.Num());
|
|
UE_LOG(LogAssetRegistry, Log, TEXT("Dependency Node Static Size: %" SIZE_T_FMT "k"), DependNodesSize / 1024);
|
|
UE_LOG(LogAssetRegistry, Log, TEXT("Dependency Arrays Size: %" SIZE_T_FMT "k"), DependenciesSize / 1024);
|
|
}
|
|
|
|
SIZE_T PackageDataSize = CachedPackageData.Num() * (sizeof(FAssetPackageData) + sizeof(FAssetPackageData*));
|
|
for (const TPair<FName, FAssetPackageData*>& PackageDataPair : CachedPackageData)
|
|
{
|
|
PackageDataSize += PackageDataPair.Value->GetAllocatedSize();
|
|
}
|
|
|
|
SIZE_T TotalBytes = MapMemory + AssetDataSize + TagMemoryUsage.GetFixedSize() + TagMemoryUsage.GetLooseSize() + DependNodesSize + DependenciesSize + PackageDataSize + MapArrayMemory;
|
|
|
|
if (bLogDetailed)
|
|
{
|
|
UE_LOG(LogAssetRegistry, Log, TEXT("PackageData Count: %d"), CachedPackageData.Num());
|
|
UE_LOG(LogAssetRegistry, Log, TEXT("PackageData Static Size: %" SIZE_T_FMT "k"), PackageDataSize / 1024);
|
|
UE_LOG(LogAssetRegistry, Log, TEXT("Total State Size: %" SIZE_T_FMT "k"), TotalBytes / 1024);
|
|
}
|
|
|
|
return TotalBytes;
|
|
}
|
|
|
|
FDependsNode* FAssetRegistryState::ResolveRedirector(FDependsNode* InDependency,
|
|
TMap<FName, FAssetData*>& InAllowedAssets,
|
|
TMap<FDependsNode*, FDependsNode*>& InCache)
|
|
{
|
|
if (InCache.Contains(InDependency))
|
|
{
|
|
return InCache[InDependency];
|
|
}
|
|
|
|
FDependsNode* CurrentDependency = InDependency;
|
|
FDependsNode* Result = nullptr;
|
|
|
|
TSet<FName> EncounteredDependencies;
|
|
|
|
while (Result == nullptr)
|
|
{
|
|
checkSlow(CurrentDependency);
|
|
|
|
if (EncounteredDependencies.Contains(CurrentDependency->GetPackageName()))
|
|
{
|
|
break;
|
|
}
|
|
|
|
EncounteredDependencies.Add(CurrentDependency->GetPackageName());
|
|
|
|
if (CachedAssetsByPackageName.Contains(CurrentDependency->GetPackageName()))
|
|
{
|
|
// Get the list of assets contained in this package
|
|
TArray<FAssetData*, TInlineAllocator<1>>& Assets = CachedAssetsByPackageName[CurrentDependency->GetPackageName()];
|
|
|
|
for (FAssetData* Asset : Assets)
|
|
{
|
|
if (Asset->IsRedirector())
|
|
{
|
|
FDependsNode* ChainedRedirector = nullptr;
|
|
// This asset is a redirector, so we want to look at its dependencies and find the asset that it is redirecting to
|
|
CurrentDependency->IterateOverDependencies([&](FDependsNode* InDepends, UE::AssetRegistry::EDependencyCategory Category, UE::AssetRegistry::EDependencyProperty Property, bool bDuplicate) {
|
|
if (bDuplicate)
|
|
{
|
|
return; // Already looked at this dependency node
|
|
}
|
|
if (InAllowedAssets.Contains(InDepends->GetPackageName()))
|
|
{
|
|
// This asset is in the allowed asset list, so take this as the redirect target
|
|
Result = InDepends;
|
|
}
|
|
else if (CachedAssetsByPackageName.Contains(InDepends->GetPackageName()))
|
|
{
|
|
// This dependency isn't in the allowed list, but it is a valid asset in the registry.
|
|
// Because this is a redirector, this should mean that the redirector is pointing at ANOTHER
|
|
// redirector (or itself in some horrible situations) so we'll move to that node and try again
|
|
ChainedRedirector = InDepends;
|
|
}
|
|
}, UE::AssetRegistry::EDependencyCategory::Package);
|
|
|
|
if (ChainedRedirector)
|
|
{
|
|
// Found a redirector, break for loop
|
|
CurrentDependency = ChainedRedirector;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Result = CurrentDependency;
|
|
}
|
|
|
|
if (Result)
|
|
{
|
|
// We found an allowed asset from the original dependency node. We're finished!
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Result = CurrentDependency;
|
|
}
|
|
}
|
|
|
|
InCache.Add(InDependency, Result);
|
|
return Result;
|
|
}
|
|
|
|
template <typename KeyType>
|
|
void ShrinkMultimap(TMap<KeyType, TArray<FAssetData*> >& Map)
|
|
{
|
|
Map.Shrink();
|
|
for (auto& Pair : Map)
|
|
{
|
|
Pair.Value.Shrink();
|
|
}
|
|
};
|
|
|
|
void FAssetRegistryState::SetAssetDatas(TArrayView<FAssetData> AssetDatas, const FAssetRegistryLoadOptions& Options)
|
|
{
|
|
UE_CLOG(NumAssets != 0, LogAssetRegistry, Fatal, TEXT("Can only load into empty asset registry states. Load into temporary and append using InitializeFromExisting() instead."));
|
|
|
|
NumAssets = AssetDatas.Num();
|
|
|
|
auto SetPathCache = [&]()
|
|
{
|
|
CachedAssetsByObjectPath.Empty(AssetDatas.Num());
|
|
for (FAssetData& AssetData : AssetDatas)
|
|
{
|
|
CachedAssetsByObjectPath.Add(AssetData.ObjectPath, &AssetData);
|
|
}
|
|
ensure(NumAssets == CachedAssetsByObjectPath.Num());
|
|
};
|
|
|
|
// FAssetDatas sharing package name are very rare.
|
|
// Reserve up front and don't bother shrinking.
|
|
auto SetPackageNameCache = [&]()
|
|
{
|
|
CachedAssetsByPackageName.Empty(AssetDatas.Num());
|
|
for (FAssetData& AssetData : AssetDatas)
|
|
{
|
|
TArray<FAssetData*, TInlineAllocator<1>>& PackageAssets = CachedAssetsByPackageName.FindOrAdd(AssetData.PackageName);
|
|
PackageAssets.Add(&AssetData);
|
|
}
|
|
};
|
|
|
|
auto SetOtherCaches = [&]()
|
|
{
|
|
CachedAssetsByPath.Empty();
|
|
for (FAssetData& AssetData : AssetDatas)
|
|
{
|
|
TArray<FAssetData*>& PathAssets = CachedAssetsByPath.FindOrAdd(AssetData.PackagePath);
|
|
PathAssets.Add(&AssetData);
|
|
}
|
|
ShrinkMultimap(CachedAssetsByPath);
|
|
|
|
CachedAssetsByClass.Empty();
|
|
for (FAssetData& AssetData : AssetDatas)
|
|
{
|
|
TArray<FAssetData*>& ClassAssets = CachedAssetsByClass.FindOrAdd(AssetData.AssetClassPath);
|
|
ClassAssets.Add(&AssetData);
|
|
}
|
|
ShrinkMultimap(CachedAssetsByClass);
|
|
|
|
CachedAssetsByTag.Empty();
|
|
for (FAssetData& AssetData : AssetDatas)
|
|
{
|
|
for (const TPair<FName, FAssetTagValueRef>& Pair : AssetData.TagsAndValues)
|
|
{
|
|
TArray<FAssetData*>& TagAssets = CachedAssetsByTag.FindOrAdd(Pair.Key);
|
|
TagAssets.Add(&AssetData);
|
|
}
|
|
}
|
|
ShrinkMultimap(CachedAssetsByTag);
|
|
};
|
|
|
|
if (Options.ParallelWorkers <= 1)
|
|
{
|
|
SetPathCache();
|
|
SetPackageNameCache();
|
|
SetOtherCaches();
|
|
}
|
|
else
|
|
{
|
|
TFuture<void> Task1 = Async(EAsyncExecution::TaskGraph, [=](){ SetPathCache(); });
|
|
TFuture<void> Task2 = Async(EAsyncExecution::TaskGraph, [=](){ SetPackageNameCache(); });
|
|
SetOtherCaches();
|
|
Task1.Wait();
|
|
Task2.Wait();
|
|
}
|
|
}
|
|
|
|
void FAssetRegistryState::AddAssetData(FAssetData* AssetData)
|
|
{
|
|
|
|
FAssetData*& ExistingByObjectPath = CachedAssetsByObjectPath.FindOrAdd(AssetData->ObjectPath);
|
|
if (ExistingByObjectPath)
|
|
{
|
|
UE_LOG(LogAssetRegistry, Error, TEXT("AddAssetData called with ObjectPath %s which already exists. ")
|
|
TEXT("This will overwrite and leak the existing AssetData."), *AssetData->ObjectPath.ToString());
|
|
}
|
|
else
|
|
{
|
|
++NumAssets;
|
|
}
|
|
ExistingByObjectPath = AssetData;
|
|
|
|
TArray<FAssetData*, TInlineAllocator<1>>& PackageAssets = CachedAssetsByPackageName.FindOrAdd(AssetData->PackageName);
|
|
TArray<FAssetData*>& PathAssets = CachedAssetsByPath.FindOrAdd(AssetData->PackagePath);
|
|
TArray<FAssetData*>& ClassAssets = CachedAssetsByClass.FindOrAdd(AssetData->AssetClassPath);
|
|
|
|
PackageAssets.Add(AssetData);
|
|
PathAssets.Add(AssetData);
|
|
ClassAssets.Add(AssetData);
|
|
|
|
for (auto TagIt = AssetData->TagsAndValues.CreateConstIterator(); TagIt; ++TagIt)
|
|
{
|
|
FName Key = TagIt.Key();
|
|
|
|
TArray<FAssetData*>& TagAssets = CachedAssetsByTag.FindOrAdd(Key);
|
|
TagAssets.Add(AssetData);
|
|
}
|
|
}
|
|
|
|
void FAssetRegistryState::AddTagsToAssetData(const FSoftObjectPath& InObjectPath, FAssetDataTagMap&& InTagsAndValues)
|
|
{
|
|
if (InTagsAndValues.IsEmpty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
FAssetData* AssetData = CachedAssetsByObjectPath.FindRef(InObjectPath.GetAssetPathName());
|
|
if (AssetData == nullptr)
|
|
{
|
|
UE_LOG(LogAssetRegistry, Error, TEXT("AddTagsToAssetData called with asset data that doesn't exist! Tags not added. ObjectPath: %s"), *InObjectPath.GetAssetPathName().ToString());
|
|
return;
|
|
}
|
|
|
|
// Update the tag cache map with the new tags.
|
|
for (auto TagIt : InTagsAndValues)
|
|
{
|
|
const FName FNameKey = TagIt.Key;
|
|
|
|
if (!AssetData->TagsAndValues.Contains(FNameKey))
|
|
{
|
|
TArray<FAssetData*>& NewTagAssets = CachedAssetsByTag.FindOrAdd(FNameKey);
|
|
NewTagAssets.Add(AssetData);
|
|
}
|
|
}
|
|
|
|
FAssetDataTagMap OldTags = AssetData->TagsAndValues.CopyMap();
|
|
OldTags.Append(MoveTemp(InTagsAndValues));
|
|
AssetData->TagsAndValues = FAssetDataTagMapSharedView(MoveTemp(OldTags));
|
|
}
|
|
|
|
|
|
void FAssetRegistryState::UpdateAssetData(const FAssetData& NewAssetData)
|
|
{
|
|
if (FAssetData* AssetData = CachedAssetsByObjectPath.FindRef(NewAssetData.ObjectPath))
|
|
{
|
|
UpdateAssetData(AssetData, NewAssetData);
|
|
}
|
|
}
|
|
|
|
void FAssetRegistryState::UpdateAssetData(FAssetData* AssetData, const FAssetData& NewAssetData, bool* bOutModified)
|
|
{
|
|
UpdateAssetData(AssetData, FAssetData(NewAssetData), bOutModified);
|
|
}
|
|
|
|
void FAssetRegistryState::UpdateAssetData(FAssetData* AssetData, FAssetData&& NewAssetData, bool* bOutModified)
|
|
{
|
|
bool bKeyFieldIsModified = false;
|
|
|
|
// Update ObjectPath
|
|
if (AssetData->ObjectPath != NewAssetData.ObjectPath)
|
|
{
|
|
bKeyFieldIsModified = true;
|
|
int32 NumRemoved = CachedAssetsByObjectPath.Remove(AssetData->ObjectPath);
|
|
check(NumRemoved <= 1);
|
|
if (NumRemoved == 0)
|
|
{
|
|
UE_LOG(LogAssetRegistry, Error, TEXT("UpdateAssetData called on AssetData %s that is not present in the AssetRegistry."),
|
|
*AssetData->ObjectPath.ToString());
|
|
}
|
|
NumAssets -= NumRemoved;
|
|
FAssetData*& Existing = CachedAssetsByObjectPath.FindOrAdd(NewAssetData.ObjectPath, AssetData);
|
|
if (Existing)
|
|
{
|
|
UE_LOG(LogAssetRegistry, Error, TEXT("UpdateAssetData called with a change in ObjectPath from Old=\"%s\" to New=\"%s\", ")
|
|
TEXT("but the new ObjectPath is already present with another AssetData. This will overwrite and leak the existing AssetData."),
|
|
*AssetData->ObjectPath.ToString(), *NewAssetData.ObjectPath.ToString());
|
|
}
|
|
else
|
|
{
|
|
++NumAssets;
|
|
}
|
|
Existing = AssetData;
|
|
}
|
|
|
|
// Update PackageName
|
|
if (AssetData->PackageName != NewAssetData.PackageName)
|
|
{
|
|
bKeyFieldIsModified = true;
|
|
TArray<FAssetData*, TInlineAllocator<1>>& NewPackageAssets = CachedAssetsByPackageName.FindOrAdd(NewAssetData.PackageName);
|
|
TArray<FAssetData*, TInlineAllocator<1>>* OldPackageAssets = CachedAssetsByPackageName.Find(AssetData->PackageName);
|
|
|
|
OldPackageAssets->Remove(AssetData);
|
|
NewPackageAssets.Add(AssetData);
|
|
}
|
|
|
|
// Update PackagePath
|
|
if (AssetData->PackagePath != NewAssetData.PackagePath)
|
|
{
|
|
bKeyFieldIsModified = true;
|
|
TArray<FAssetData*>& NewPathAssets = CachedAssetsByPath.FindOrAdd(NewAssetData.PackagePath);
|
|
TArray<FAssetData*>* OldPathAssets = CachedAssetsByPath.Find(AssetData->PackagePath);
|
|
|
|
OldPathAssets->Remove(AssetData);
|
|
NewPathAssets.Add(AssetData);
|
|
}
|
|
|
|
// AssetName is not a keyfield; compared below
|
|
|
|
// Update AssetClass
|
|
if (AssetData->AssetClassPath != NewAssetData.AssetClassPath)
|
|
{
|
|
bKeyFieldIsModified = true;
|
|
TArray<FAssetData*>& NewClassAssets = CachedAssetsByClass.FindOrAdd(NewAssetData.AssetClassPath);
|
|
TArray<FAssetData*>* OldClassAssets = CachedAssetsByClass.Find(AssetData->AssetClassPath);
|
|
|
|
OldClassAssets->Remove(AssetData);
|
|
NewClassAssets.Add(AssetData);
|
|
}
|
|
|
|
// PackageFlags is not a keyfield; compared below
|
|
|
|
// Update Tags
|
|
if (AssetData->TagsAndValues != NewAssetData.TagsAndValues)
|
|
{
|
|
bKeyFieldIsModified = true;
|
|
for (auto TagIt = AssetData->TagsAndValues.CreateConstIterator(); TagIt; ++TagIt)
|
|
{
|
|
const FName FNameKey = TagIt.Key();
|
|
|
|
if (!NewAssetData.TagsAndValues.Contains(FNameKey))
|
|
{
|
|
TArray<FAssetData*>* OldTagAssets = CachedAssetsByTag.Find(FNameKey);
|
|
OldTagAssets->RemoveSingleSwap(AssetData);
|
|
}
|
|
}
|
|
|
|
for (auto TagIt = NewAssetData.TagsAndValues.CreateConstIterator(); TagIt; ++TagIt)
|
|
{
|
|
const FName FNameKey = TagIt.Key();
|
|
|
|
if (!AssetData->TagsAndValues.Contains(FNameKey))
|
|
{
|
|
TArray<FAssetData*>& NewTagAssets = CachedAssetsByTag.FindOrAdd(FNameKey);
|
|
NewTagAssets.Add(AssetData);
|
|
}
|
|
}
|
|
}
|
|
|
|
// TaggedAssetBundles is not a keyfield; compared below
|
|
|
|
// ChunkIds is not a keyfield; compared below
|
|
|
|
if (bOutModified)
|
|
{
|
|
// Computing equality is expensive; if the caller needs to know it, do cheap compares first
|
|
// so we can skip the more expensive compares if the inequality is already known
|
|
// This is not possible for keyfields - we have to take action on those even if inequality is already known -
|
|
// so we start with whether bKeyFieldIsModified
|
|
*bOutModified = bKeyFieldIsModified ||
|
|
AssetData->AssetName != NewAssetData.AssetName ||
|
|
AssetData->PackageFlags != NewAssetData.PackageFlags ||
|
|
AssetData->ChunkIDs != NewAssetData.ChunkIDs ||
|
|
(AssetData->TaggedAssetBundles.IsValid() != NewAssetData.TaggedAssetBundles.IsValid() ||
|
|
(AssetData->TaggedAssetBundles.IsValid() &&
|
|
AssetData->TaggedAssetBundles.Get() != NewAssetData.TaggedAssetBundles.Get() && // First check whether the pointers are the same
|
|
*AssetData->TaggedAssetBundles != *NewAssetData.TaggedAssetBundles // If the pointers differ, check whether the contents differ
|
|
));
|
|
}
|
|
|
|
// Copy in new values
|
|
*AssetData = MoveTemp(NewAssetData);
|
|
}
|
|
|
|
bool FAssetRegistryState::UpdateAssetDataPackageFlags(FName PackageName, uint32 PackageFlags)
|
|
{
|
|
if (const TArray<FAssetData*, TInlineAllocator<1>>* Assets = CachedAssetsByPackageName.Find(PackageName))
|
|
{
|
|
for (FAssetData* Asset : *Assets)
|
|
{
|
|
Asset->PackageFlags = PackageFlags;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void FAssetRegistryState::RemoveAssetData(FAssetData* AssetData, bool bRemoveDependencyData, bool& bOutRemovedAssetData, bool& bOutRemovedPackageData)
|
|
{
|
|
bOutRemovedAssetData = false;
|
|
bOutRemovedPackageData = false;
|
|
|
|
if (!ensure(AssetData))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int32 NumRemoved = CachedAssetsByObjectPath.Remove(AssetData->ObjectPath);
|
|
check(NumRemoved <= 1);
|
|
if (NumRemoved == 0)
|
|
{
|
|
UE_LOG(LogAssetRegistry, Error, TEXT("RemoveAssetData called on AssetData %s that is not present in the AssetRegistry."),
|
|
*AssetData->ObjectPath.ToString());
|
|
return;
|
|
}
|
|
|
|
TArray<FAssetData*, TInlineAllocator<1>>* OldPackageAssets = CachedAssetsByPackageName.Find(AssetData->PackageName);
|
|
TArray<FAssetData*>* OldPathAssets = CachedAssetsByPath.Find(AssetData->PackagePath);
|
|
TArray<FAssetData*>* OldClassAssets = CachedAssetsByClass.Find(AssetData->AssetClassPath);
|
|
OldPackageAssets->RemoveSingleSwap(AssetData);
|
|
OldPathAssets->RemoveSingleSwap(AssetData);
|
|
OldClassAssets->RemoveSingleSwap(AssetData);
|
|
|
|
for (auto TagIt = AssetData->TagsAndValues.CreateConstIterator(); TagIt; ++TagIt)
|
|
{
|
|
TArray<FAssetData*>* OldTagAssets = CachedAssetsByTag.Find(TagIt.Key());
|
|
OldTagAssets->RemoveSingleSwap(AssetData);
|
|
}
|
|
|
|
// Only remove dependencies and package data if there are no other known assets in the package
|
|
if (OldPackageAssets->Num() == 0)
|
|
{
|
|
CachedAssetsByPackageName.Remove(AssetData->PackageName);
|
|
|
|
// We need to update the cached dependencies references cache so that they know we no
|
|
// longer exist and so don't reference them.
|
|
if (bRemoveDependencyData)
|
|
{
|
|
RemoveDependsNode(AssetData->PackageName);
|
|
}
|
|
|
|
// Remove the package data as well
|
|
RemovePackageData(AssetData->PackageName);
|
|
bOutRemovedPackageData = true;
|
|
}
|
|
|
|
// if the assets were preallocated in a block, we can't delete them one at a time, only the whole chunk in the destructor
|
|
if (PreallocatedAssetDataBuffers.Num() == 0)
|
|
{
|
|
delete AssetData;
|
|
}
|
|
NumAssets--;
|
|
bOutRemovedAssetData = true;
|
|
}
|
|
|
|
FDependsNode* FAssetRegistryState::FindDependsNode(const FAssetIdentifier& Identifier) const
|
|
{
|
|
FDependsNode*const* FoundNode = CachedDependsNodes.Find(Identifier);
|
|
if (FoundNode)
|
|
{
|
|
return *FoundNode;
|
|
}
|
|
else
|
|
{
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
FDependsNode* FAssetRegistryState::CreateOrFindDependsNode(const FAssetIdentifier& Identifier)
|
|
{
|
|
FDependsNode* FoundNode = FindDependsNode(Identifier);
|
|
if (FoundNode)
|
|
{
|
|
return FoundNode;
|
|
}
|
|
|
|
FDependsNode* NewNode = new FDependsNode(Identifier);
|
|
NumDependsNodes++;
|
|
CachedDependsNodes.Add(Identifier, NewNode);
|
|
|
|
return NewNode;
|
|
}
|
|
|
|
bool FAssetRegistryState::RemoveDependsNode(const FAssetIdentifier& Identifier)
|
|
{
|
|
FDependsNode** NodePtr = CachedDependsNodes.Find(Identifier);
|
|
|
|
if (NodePtr != nullptr)
|
|
{
|
|
FDependsNode* Node = *NodePtr;
|
|
if (Node != nullptr)
|
|
{
|
|
TArray<FDependsNode*> DependencyNodes;
|
|
Node->GetDependencies(DependencyNodes);
|
|
|
|
// Remove the reference to this node from all dependencies
|
|
for (FDependsNode* DependencyNode : DependencyNodes)
|
|
{
|
|
DependencyNode->RemoveReferencer(Node);
|
|
}
|
|
|
|
TArray<FDependsNode*> ReferencerNodes;
|
|
Node->GetReferencers(ReferencerNodes);
|
|
|
|
// Remove the reference to this node from all referencers
|
|
for (FDependsNode* ReferencerNode : ReferencerNodes)
|
|
{
|
|
ReferencerNode->RemoveDependency(Node);
|
|
}
|
|
|
|
// Remove the node and delete it
|
|
CachedDependsNodes.Remove(Identifier);
|
|
NumDependsNodes--;
|
|
|
|
// if the depends nodes were preallocated in a block, we can't delete them one at a time, only the whole chunk in the destructor
|
|
if (PreallocatedDependsNodeDataBuffers.Num() == 0)
|
|
{
|
|
delete Node;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void FAssetRegistryState::GetPrimaryAssetsIds(TSet<FPrimaryAssetId>& OutPrimaryAssets) const
|
|
{
|
|
for (TMap<FName, FAssetData*>::ElementType Element : CachedAssetsByObjectPath)
|
|
{
|
|
if (Element.Value)
|
|
{
|
|
FPrimaryAssetId PrimaryAssetId = Element.Value->GetPrimaryAssetId();
|
|
if (PrimaryAssetId.IsValid())
|
|
{
|
|
OutPrimaryAssets.Add(PrimaryAssetId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const FAssetPackageData* FAssetRegistryState::GetAssetPackageData(FName PackageName) const
|
|
{
|
|
FAssetPackageData* const* FoundData = CachedPackageData.Find(PackageName);
|
|
if (FoundData)
|
|
{
|
|
return *FoundData;
|
|
}
|
|
else
|
|
{
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
FAssetPackageData* FAssetRegistryState::CreateOrGetAssetPackageData(FName PackageName)
|
|
{
|
|
FAssetPackageData** FoundData = CachedPackageData.Find(PackageName);
|
|
if (FoundData)
|
|
{
|
|
return *FoundData;
|
|
}
|
|
|
|
FAssetPackageData* NewData = new FAssetPackageData();
|
|
NumPackageData++;
|
|
CachedPackageData.Add(PackageName, NewData);
|
|
|
|
return NewData;
|
|
}
|
|
|
|
bool FAssetRegistryState::RemovePackageData(FName PackageName)
|
|
{
|
|
FAssetPackageData** DataPtr = CachedPackageData.Find(PackageName);
|
|
|
|
if (DataPtr != nullptr)
|
|
{
|
|
FAssetPackageData* Data = *DataPtr;
|
|
if (Data != nullptr)
|
|
{
|
|
CachedPackageData.Remove(PackageName);
|
|
NumPackageData--;
|
|
|
|
// if the package data was preallocated in a block, we can't delete them one at a time, only the whole chunk in the destructor
|
|
if (PreallocatedPackageDataBuffers.Num() == 0)
|
|
{
|
|
delete Data;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool FAssetRegistryState::IsFilterValid(const FARCompiledFilter& Filter)
|
|
{
|
|
return UE::AssetRegistry::Utils::IsFilterValid(Filter);
|
|
}
|
|
|
|
const TArray<const FAssetData*>& FAssetRegistryState::GetAssetsByClassName(const FName ClassName) const
|
|
{
|
|
static TArray<const FAssetData*> InvalidArray;
|
|
for (const TPair< FTopLevelAssetPath, TArray<FAssetData*> >& Pair : CachedAssetsByClass)
|
|
{
|
|
if (Pair.Key.GetAssetName() == ClassName)
|
|
{
|
|
return reinterpret_cast<const TArray<const FAssetData*>&>(Pair.Value);
|
|
}
|
|
}
|
|
return InvalidArray;
|
|
}
|
|
|
|
namespace UE::AssetRegistry::Utils
|
|
{
|
|
|
|
bool IsFilterValid(const FARCompiledFilter& Filter)
|
|
{
|
|
if (Filter.PackageNames.Contains(NAME_None) ||
|
|
Filter.PackagePaths.Contains(NAME_None) ||
|
|
Filter.ObjectPaths.Contains(NAME_None) ||
|
|
Filter.ClassPaths.Contains(FTopLevelAssetPath()) ||
|
|
Filter.TagsAndValues.Contains(NAME_None)
|
|
)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
}
|
|
|
|
#if ASSET_REGISTRY_STATE_DUMPING_ENABLED
|
|
namespace UE
|
|
{
|
|
namespace AssetRegistry
|
|
{
|
|
void PropertiesToString(EDependencyProperty Properties, FStringBuilderBase& Builder, EDependencyCategory CategoryFilter)
|
|
{
|
|
bool bFirst = true;
|
|
auto AppendPropertyName = [&Properties, &Builder, &bFirst](EDependencyProperty TestProperty, const TCHAR* NameWith, const TCHAR* NameWithout)
|
|
{
|
|
if (!bFirst)
|
|
{
|
|
Builder.Append(TEXT(","));
|
|
}
|
|
if (!!(Properties & TestProperty))
|
|
{
|
|
Builder.Append(NameWith);
|
|
}
|
|
else
|
|
{
|
|
Builder.Append(NameWithout);
|
|
}
|
|
bFirst = false;
|
|
};
|
|
if (!!(CategoryFilter & EDependencyCategory::Package))
|
|
{
|
|
AppendPropertyName(EDependencyProperty::Hard, TEXT("Hard"), TEXT("Soft"));
|
|
AppendPropertyName(EDependencyProperty::Game, TEXT("Game"), TEXT("EditorOnly"));
|
|
AppendPropertyName(EDependencyProperty::Build, TEXT("Build"), TEXT("NotBuild"));
|
|
}
|
|
if (!!(CategoryFilter & EDependencyCategory::Manage))
|
|
{
|
|
AppendPropertyName(EDependencyProperty::Direct, TEXT("Direct"), TEXT("Indirect"));
|
|
}
|
|
static_assert((EDependencyProperty::PackageMask | EDependencyProperty::SearchableNameMask | EDependencyProperty::ManageMask) == EDependencyProperty::AllMask,
|
|
"Need to handle new flags in this function");
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename MapType>
|
|
static void PrintAssetDataMap(FString Name, const MapType& AssetMap, TStringBuilder<16>& PageBuffer, const TFunctionRef<void()>& AddLine,
|
|
TUniqueFunction<void(const typename MapType::KeyType& Key, const FAssetData& Data)>&& PrintValue = {})
|
|
{
|
|
PageBuffer.Appendf(TEXT("--- Begin %s ---"), *Name);
|
|
AddLine();
|
|
|
|
TArray<typename MapType::KeyType> Keys;
|
|
AssetMap.GenerateKeyArray(Keys);
|
|
|
|
struct FKeyTypeCompare
|
|
{
|
|
FORCEINLINE bool operator()(const typename MapType::KeyType& A, const typename MapType::KeyType& B) const
|
|
{
|
|
return A.Compare(B) < 0;
|
|
}
|
|
};
|
|
Keys.Sort(FKeyTypeCompare());
|
|
|
|
TArray<FAssetData*> Items;
|
|
Items.Reserve(1024);
|
|
|
|
int32 ValidCount = 0;
|
|
for (const typename MapType::KeyType& Key : Keys)
|
|
{
|
|
const auto& AssetArray = AssetMap.FindChecked(Key);
|
|
if (AssetArray.Num() == 0)
|
|
{
|
|
continue;
|
|
}
|
|
++ValidCount;
|
|
|
|
Items.Reset();
|
|
Items.Append(AssetArray);
|
|
Items.Sort([](const FAssetData& A, const FAssetData& B)
|
|
{ return A.ObjectPath.ToString() < B.ObjectPath.ToString(); }
|
|
);
|
|
|
|
PageBuffer.Append(TEXT("\t"));
|
|
Key.AppendString(PageBuffer);
|
|
PageBuffer.Appendf(TEXT(" : %d item(s)"), Items.Num());
|
|
AddLine();
|
|
for (const FAssetData* Data : Items)
|
|
{
|
|
PageBuffer.Append(TEXT("\t\t"));
|
|
Data->ObjectPath.AppendString(PageBuffer);
|
|
if (PrintValue)
|
|
{
|
|
PrintValue(Key, *Data);
|
|
}
|
|
AddLine();
|
|
}
|
|
}
|
|
|
|
PageBuffer.Appendf(TEXT("--- End %s : %d entries ---"), *Name, ValidCount);
|
|
AddLine();
|
|
};
|
|
|
|
void FAssetRegistryState::Dump(const TArray<FString>& Arguments, TArray<FString>& OutPages, int32 LinesPerPage) const
|
|
{
|
|
int32 ExpectedNumLines = 14 + CachedAssetsByObjectPath.Num() * 5 + CachedDependsNodes.Num() + CachedPackageData.Num();
|
|
const int32 EstimatedLinksPerNode = 10*2; // Each dependency shows up once as a dependency and once as a reference
|
|
const int32 EstimatedCharactersPerLine = 100;
|
|
bool bAllFields = Arguments.Contains(TEXT("All"));
|
|
|
|
const bool bDumpDependencyDetails = bAllFields || Arguments.Contains(TEXT("DependencyDetails"));
|
|
if (bDumpDependencyDetails)
|
|
{
|
|
ExpectedNumLines += CachedDependsNodes.Num() * (3 + EstimatedLinksPerNode);
|
|
}
|
|
LinesPerPage = FMath::Max(0, LinesPerPage);
|
|
const int32 ExpectedNumPages = LinesPerPage > 0 ? (ExpectedNumLines / LinesPerPage) : 1;
|
|
const int32 PageEndSearchLength = FMath::Min(LinesPerPage, ExpectedNumLines) / 20;
|
|
const uint32 HashStartValue = MAX_uint32 - 49979693; // Pick a large starting value to bias against picking empty string
|
|
const uint32 HashMultiplier = 67867967;
|
|
TStringBuilder<16> PageBuffer;
|
|
TStringBuilder<16> OverflowText;
|
|
|
|
OutPages.Reserve(ExpectedNumPages);
|
|
PageBuffer.AddUninitialized(FMath::Min(LinesPerPage, ExpectedNumLines) * EstimatedCharactersPerLine);// TODO: Add Reserve function to TStringBuilder
|
|
PageBuffer.Reset();
|
|
OverflowText.AddUninitialized(PageEndSearchLength * EstimatedCharactersPerLine);
|
|
OverflowText.Reset();
|
|
int32 NumLinesInPage = 0;
|
|
const int32 LineTerminatorLen = TCString<TCHAR>::Strlen(LINE_TERMINATOR);
|
|
|
|
auto FinishPage = [&PageBuffer, &NumLinesInPage, HashStartValue, HashMultiplier, PageEndSearchLength, &OutPages, &OverflowText, LineTerminatorLen](bool bLastPage)
|
|
{
|
|
int32 PageEndIndex = PageBuffer.Len();
|
|
const TCHAR* BufferEnd = PageBuffer.GetData() + PageEndIndex;
|
|
int32 NumOverflowLines = 0;
|
|
// We want to facilitate diffing dumps between two different versions that should be similar, but naively breaking up the dump into pages makes this difficult
|
|
// because after one missing or added line, every page from that point on will be offset and therefore different, making false positive differences
|
|
// To make pages after one missing or added line the same, we look for a good page ending based on the text of all the lines near the end of the current page
|
|
// By choosing specific-valued texts as page breaks, we will usually randomly get lucky and have the two diffs pick the same line for the end of the page
|
|
if (!bLastPage && NumLinesInPage > PageEndSearchLength)
|
|
{
|
|
const TCHAR* WinningLineEnd = BufferEnd;
|
|
uint32 WinningLineValue = 0;
|
|
int32 WinningSearchIndex = 0;
|
|
const TCHAR* LineEnd = BufferEnd;
|
|
for (int32 SearchIndex = 0; SearchIndex < PageEndSearchLength; ++SearchIndex)
|
|
{
|
|
uint32 LineValue = HashStartValue;
|
|
const TCHAR* LineStart = LineEnd;
|
|
while (LineStart[-LineTerminatorLen] != LINE_TERMINATOR[0] || TCString<TCHAR>::Strncmp(LINE_TERMINATOR, LineStart - LineTerminatorLen, LineTerminatorLen) != 0)
|
|
{
|
|
--LineStart;
|
|
LineValue = LineValue * HashMultiplier + static_cast<uint32>(TChar<TCHAR>::ToLower(*LineStart));
|
|
}
|
|
if (SearchIndex == 0 || LineValue < WinningLineValue) // We arbitrarily choose the smallest hash as the winning value
|
|
{
|
|
WinningLineValue = LineValue;
|
|
WinningLineEnd = LineEnd;
|
|
WinningSearchIndex = SearchIndex;
|
|
}
|
|
LineEnd = LineStart - LineTerminatorLen;
|
|
}
|
|
if (WinningLineEnd != BufferEnd)
|
|
{
|
|
PageEndIndex = UE_PTRDIFF_TO_INT32(WinningLineEnd - PageBuffer.GetData());
|
|
NumOverflowLines = WinningSearchIndex;
|
|
}
|
|
}
|
|
|
|
OutPages.Emplace(PageEndIndex, PageBuffer.GetData());
|
|
if (PageEndIndex != PageBuffer.Len())
|
|
{
|
|
PageEndIndex += LineTerminatorLen; // Skip the newline
|
|
OverflowText.Reset();
|
|
OverflowText.Append(PageBuffer.GetData() + PageEndIndex, PageBuffer.Len() - PageEndIndex);
|
|
PageBuffer.Reset();
|
|
PageBuffer.Append(OverflowText);
|
|
PageBuffer.Append(LINE_TERMINATOR);
|
|
NumLinesInPage = NumOverflowLines;
|
|
}
|
|
else
|
|
{
|
|
PageBuffer.Reset();
|
|
NumLinesInPage = 0;
|
|
}
|
|
};
|
|
auto AddLine = [&PageBuffer, LinesPerPage, &NumLinesInPage, &FinishPage, &OutPages]()
|
|
{
|
|
if (LinesPerPage == 1)
|
|
{
|
|
OutPages.Emplace(PageBuffer.Len(), PageBuffer.GetData());
|
|
PageBuffer.Reset();
|
|
}
|
|
else
|
|
{
|
|
++NumLinesInPage;
|
|
if (LinesPerPage == 0 || NumLinesInPage < LinesPerPage)
|
|
{
|
|
PageBuffer.Append(LINE_TERMINATOR);
|
|
}
|
|
else
|
|
{
|
|
FinishPage(false);
|
|
}
|
|
}
|
|
};
|
|
|
|
if (bAllFields || Arguments.Contains(TEXT("ObjectPath")))
|
|
{
|
|
PageBuffer.Append(TEXT("--- Begin CachedAssetsByObjectPath ---"));
|
|
AddLine();
|
|
|
|
TArray<FName> Keys;
|
|
CachedAssetsByObjectPath.GenerateKeyArray(Keys);
|
|
Keys.Sort(FNameLexicalLess());
|
|
|
|
for (FName ObjectPath : Keys)
|
|
{
|
|
PageBuffer.Append(TEXT(" "));
|
|
ObjectPath.AppendString(PageBuffer);
|
|
AddLine();
|
|
}
|
|
|
|
PageBuffer.Appendf(TEXT("--- End CachedAssetsByObjectPath : %d entries ---"), CachedAssetsByObjectPath.Num());
|
|
AddLine();
|
|
}
|
|
|
|
if (bAllFields || Arguments.Contains(TEXT("PackageName")))
|
|
{
|
|
PrintAssetDataMap(TEXT("CachedAssetsByPackageName"), CachedAssetsByPackageName, PageBuffer, AddLine);
|
|
}
|
|
|
|
if (bAllFields || Arguments.Contains(TEXT("Path")))
|
|
{
|
|
PrintAssetDataMap(TEXT("CachedAssetsByPath"), CachedAssetsByPath, PageBuffer, AddLine);
|
|
}
|
|
|
|
if (bAllFields || Arguments.Contains(TEXT("Class")))
|
|
{
|
|
PrintAssetDataMap(TEXT("CachedAssetsByClass"), CachedAssetsByClass, PageBuffer, AddLine);
|
|
}
|
|
|
|
if (bAllFields || Arguments.Contains(TEXT("Tag")))
|
|
{
|
|
PrintAssetDataMap(TEXT("CachedAssetsByTag"), CachedAssetsByTag, PageBuffer, AddLine,
|
|
[&PageBuffer, &AddLine](const FName& TagName, const FAssetData& Data)
|
|
{
|
|
PageBuffer << TEXT(", ") << Data.TagsAndValues.FindTag(TagName).ToLoose();
|
|
});
|
|
}
|
|
|
|
if ((bAllFields || Arguments.Contains(TEXT("Dependencies"))) && !bDumpDependencyDetails)
|
|
{
|
|
PageBuffer.Appendf(TEXT("--- Begin CachedDependsNodes ---"));
|
|
AddLine();
|
|
|
|
TArray<FDependsNode*> Nodes;
|
|
CachedDependsNodes.GenerateValueArray(Nodes);
|
|
Nodes.Sort([](const FDependsNode& A, const FDependsNode& B)
|
|
{ return A.GetIdentifier().ToString() < B.GetIdentifier().ToString(); }
|
|
);
|
|
|
|
for (const FDependsNode* Node : Nodes)
|
|
{
|
|
PageBuffer.Append(TEXT(" "));
|
|
Node->GetIdentifier().AppendString(PageBuffer);
|
|
PageBuffer.Appendf(TEXT(" : %d connection(s)"), Node->GetConnectionCount());
|
|
AddLine();
|
|
}
|
|
|
|
PageBuffer.Appendf(TEXT("--- End CachedDependsNodes : %d entries ---"), CachedDependsNodes.Num());
|
|
AddLine();
|
|
}
|
|
|
|
if (bDumpDependencyDetails)
|
|
{
|
|
using namespace UE::AssetRegistry;
|
|
PageBuffer.Append(TEXT("--- Begin CachedDependsNodes ---"));
|
|
AddLine();
|
|
|
|
auto SortByAssetID = [](const FDependsNode& A, const FDependsNode& B) { return A.GetIdentifier().ToString() < B.GetIdentifier().ToString(); };
|
|
TArray<FDependsNode*> Nodes;
|
|
CachedDependsNodes.GenerateValueArray(Nodes);
|
|
Nodes.Sort(SortByAssetID);
|
|
|
|
if (Arguments.Contains(TEXT("LegacyDependencies"))) // LegacyDependencies are not show by all; they have to be directly requested
|
|
{
|
|
EDependencyCategory CategoryTypes[] = { EDependencyCategory::Package, EDependencyCategory::Package,EDependencyCategory::SearchableName,EDependencyCategory::Manage, EDependencyCategory::Manage, EDependencyCategory::None };
|
|
EDependencyQuery CategoryQueries[] = { EDependencyQuery::Hard, EDependencyQuery::Soft, EDependencyQuery::NoRequirements, EDependencyQuery::Direct, EDependencyQuery::Indirect, EDependencyQuery::NoRequirements };
|
|
const TCHAR* CategoryNames[] = { TEXT("Hard"), TEXT("Soft"), TEXT("SearchableName"), TEXT("HardManage"), TEXT("SoftManage"), TEXT("References") };
|
|
const int NumCategories = UE_ARRAY_COUNT(CategoryTypes);
|
|
check(NumCategories == UE_ARRAY_COUNT(CategoryNames) && NumCategories == UE_ARRAY_COUNT(CategoryQueries));
|
|
|
|
TArray<FDependsNode*> Links;
|
|
for (const FDependsNode* Node : Nodes)
|
|
{
|
|
PageBuffer.Append(TEXT(" "));
|
|
Node->GetIdentifier().AppendString(PageBuffer);
|
|
AddLine();
|
|
for (int CategoryIndex = 0; CategoryIndex < NumCategories; ++CategoryIndex)
|
|
{
|
|
EDependencyCategory CategoryType = CategoryTypes[CategoryIndex];
|
|
EDependencyQuery CategoryQuery = CategoryQueries[CategoryIndex];
|
|
const TCHAR* CategoryName = CategoryNames[CategoryIndex];
|
|
Links.Reset();
|
|
if (CategoryType != EDependencyCategory::None)
|
|
{
|
|
Node->GetDependencies(Links, CategoryType, CategoryQuery);
|
|
}
|
|
else
|
|
{
|
|
Node->GetReferencers(Links);
|
|
}
|
|
if (Links.Num() > 0)
|
|
{
|
|
PageBuffer.Appendf(TEXT(" %s"), CategoryName);
|
|
AddLine();
|
|
Links.Sort(SortByAssetID);
|
|
for (FDependsNode* LinkNode : Links)
|
|
{
|
|
PageBuffer.Append(TEXT(" "));
|
|
LinkNode->GetIdentifier().AppendString(PageBuffer);
|
|
AddLine();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
EDependencyCategory CategoryTypes[] = { EDependencyCategory::Package, EDependencyCategory::SearchableName,EDependencyCategory::Manage, EDependencyCategory::None };
|
|
const TCHAR* CategoryNames[] = { TEXT("Package"), TEXT("SearchableName"), TEXT("Manage"), TEXT("References") };
|
|
const int NumCategories = UE_ARRAY_COUNT(CategoryTypes);
|
|
check(NumCategories == UE_ARRAY_COUNT(CategoryNames));
|
|
|
|
TArray<FAssetDependency> Dependencies;
|
|
TArray<FDependsNode*> References;
|
|
for (const FDependsNode* Node : Nodes)
|
|
{
|
|
PageBuffer.Append(TEXT(" "));
|
|
Node->GetIdentifier().AppendString(PageBuffer);
|
|
AddLine();
|
|
for (int CategoryIndex = 0; CategoryIndex < NumCategories; ++CategoryIndex)
|
|
{
|
|
EDependencyCategory CategoryType = CategoryTypes[CategoryIndex];
|
|
const TCHAR* CategoryName = CategoryNames[CategoryIndex];
|
|
if (CategoryType != EDependencyCategory::None)
|
|
{
|
|
Dependencies.Reset();
|
|
Node->GetDependencies(Dependencies, CategoryType);
|
|
if (Dependencies.Num() > 0)
|
|
{
|
|
PageBuffer.Appendf(TEXT(" %s"), CategoryName);
|
|
AddLine();
|
|
Dependencies.Sort([](const FAssetDependency& A, const FAssetDependency& B) { return A.AssetId.ToString() < B.AssetId.ToString(); });
|
|
for (const FAssetDependency& AssetDependency : Dependencies)
|
|
{
|
|
PageBuffer.Append(TEXT(" "));
|
|
AssetDependency.AssetId.AppendString(PageBuffer);
|
|
PageBuffer.Append(TEXT("\t\t{"));
|
|
PropertiesToString(AssetDependency.Properties, PageBuffer, AssetDependency.Category);
|
|
PageBuffer.Append(TEXT("}"));
|
|
AddLine();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
References.Reset();
|
|
Node->GetReferencers(References);
|
|
if (References.Num() > 0)
|
|
{
|
|
PageBuffer.Appendf(TEXT(" %s"), CategoryName);
|
|
AddLine();
|
|
References.Sort(SortByAssetID);
|
|
for (const FDependsNode* Reference : References)
|
|
{
|
|
PageBuffer.Append(TEXT(" "));
|
|
Reference->GetIdentifier().AppendString(PageBuffer);
|
|
AddLine();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
PageBuffer.Appendf(TEXT("--- End CachedDependsNodes : %d entries ---"), CachedDependsNodes.Num());
|
|
AddLine();
|
|
}
|
|
if (bAllFields || Arguments.Contains(TEXT("PackageData")))
|
|
{
|
|
PageBuffer.Append(TEXT("--- Begin CachedPackageData ---"));
|
|
AddLine();
|
|
|
|
TArray<FName> Keys;
|
|
CachedPackageData.GenerateKeyArray(Keys);
|
|
Keys.Sort(FNameLexicalLess());
|
|
|
|
for (const FName& Key : Keys)
|
|
{
|
|
const FAssetPackageData* PackageData = CachedPackageData.FindChecked(Key);
|
|
PageBuffer.Append(TEXT(" "));
|
|
Key.AppendString(PageBuffer);
|
|
PageBuffer.Append(TEXT(" : "));
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
PageBuffer.Append(PackageData->PackageGuid.ToString()); // TODO: Add AppendString for Guid
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
PageBuffer.Appendf(TEXT(" : %d bytes"), PackageData->DiskSize);
|
|
AddLine();
|
|
}
|
|
|
|
PageBuffer.Appendf(TEXT("--- End CachedPackageData : %d entries ---"), CachedPackageData.Num());
|
|
AddLine();
|
|
}
|
|
|
|
if (PageBuffer.Len() > 0)
|
|
{
|
|
if (LinesPerPage == 1)
|
|
{
|
|
AddLine();
|
|
}
|
|
else
|
|
{
|
|
FinishPage(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // ASSET_REGISTRY_STATE_DUMPING_ENABLED
|