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2ca3c010d94ca84dfd75dfac0d2f27be431d38c0
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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chris kulla 9d91d7b2c1 Fix a potential crash where deleted primitives could potentially be put into the raytracing mesh command cache even though their resources were already released
This change only refreshes the command cache after having updated all primitive scene infos

#rb Yuriy.ODonnell
#preflight 62993d711941378d7c7c83cb

[CL 20477982 by chris kulla in ue5-main branch]
2022-06-02 18:53:04 -04:00
..
Private
Fix a potential crash where deleted primitives could potentially be put into the raytracing mesh command cache even though their resources were already released
2022-06-02 18:53:04 -04:00
Public
Remove view uniform buffer from ray tracing mesh draw commands and delete FPersistentUniformBuffers::ViewUniformBuffer. Deprecated the view uniform buffer from MeshPassRenderState.
2022-06-02 16:57:29 -04:00
Renderer.Build.cs
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