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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2ca3c010d94ca84dfd75dfac0d2f27be431d38c0
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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mikko mononen f9c6bd4d5a RecastNavmesh: Added FindOverlappingEdges() method to get wall edges that intersect a convex polygon.
#jira none
#rb Mieszko.Zielinski
#preflight 6298763c216be32a762b189b

[CL 20466967 by mikko mononen in ue5-main branch]
2022-06-02 04:51:17 -04:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
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NavMeshRenderingComponent.cpp
Remove PRIMITIVE_SCENE_DATA_FLAG_DRAWS_VELOCITY and only use PRIMITIVE_SCENE_DATA_FLAG_OUTPUT_VELOCITY.
2022-05-19 10:08:15 -04:00
NavTestRenderingComponent.cpp
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PImplRecastNavMesh.cpp
Fix gameplay debugger navmesh rendering issue
2022-05-05 16:48:48 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
RecastNavmesh: Added FindOverlappingEdges() method to get wall edges that intersect a convex polygon.
2022-06-02 04:51:17 -04:00
RecastNavMeshDataChunk.cpp
[Navmesh] Fix check triggering in ARecastNavMesh::GetActiveTiles
2022-05-24 15:59:37 -04:00
RecastNavMeshGenerator.cpp
#ue5 - TruncToInt(double) and similar *ToInt(double) functions now return int64 rather than int32. Fixed up existing uses of *ToInt(double) functions to use explicit *ToInt32(double) where old result type was expected to be int32.
2022-06-01 14:56:52 -04:00
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