Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
2ca3c010d94ca84dfd75dfac0d2f27be431d38c0
UnrealEngineUWP/Engine/Source/Runtime/Core
History
Zak Middleton bbd839612e #ue5 - Add explicit overloads of FMath::Clamp() for all float and all double arguments because PVS static analysis resolves those incorrectly otherwise and generates false float to int warnings.
#jira UE-124808
#preflight 6299332c2e20b63f9aa3a52b
#rb Michael.Balzer

[CL 20479731 by Zak Middleton in ue5-main branch]
2022-06-02 21:04:44 -04:00
..
Internal/IO
Adding support for writing back metadata to an asset registry during iostore staging. Initially this is size information about the chunks.
2022-03-02 19:22:28 -05:00
Private
EditorPerf: Memory, Rate, and better Counter statistics
2022-06-02 14:31:38 -04:00
Public
#ue5 - Add explicit overloads of FMath::Clamp() for all float and all double arguments because PVS static analysis resolves those incorrectly otherwise and generates false float to int warnings.
2022-06-02 21:04:44 -04:00
Tests
CompositeBuffer: Added EqualBytes to compare the contents of two composite buffers
2022-05-19 16:45:47 -04:00
Core.Build.cs
move HoloLens runtime source to platform extension folder.
2022-05-18 06:59:59 -04:00
Powered by Gitea Page: 1015ms Template: 23ms
English
English
Licenses API