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34 lines
1.5 KiB
C++
34 lines
1.5 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "ClassMaps.h"
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#include "UnrealHeaderTool.h"
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#include "UnrealTypeDefinitionInfo.h"
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#include "UHTMakefile/UHTMakefile.h"
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TMap<FString, TSharedRef<FUnrealSourceFile> > GUnrealSourceFilesMap;
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TMap<UField*, TSharedRef<FUnrealTypeDefinitionInfo> > GTypeDefinitionInfoMap;
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TMap<UClass*, FString> GClassStrippedHeaderTextMap;
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TMap<UClass*, FString> GClassHeaderNameWithNoPathMap;
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TSet<UClass*> GPublicClassSet;
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TSet<FUnrealSourceFile*> GPublicSourceFileSet;
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TSet<FUnrealSourceFile*> GExportedSourceFiles;
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TMap<UProperty*, FString> GArrayDimensions;
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TMap<UPackage*, const FManifestModule*> GPackageToManifestModuleMap;
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TMap<UField*, uint32> GGeneratedCodeCRCs;
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TMap<UEnum*, EUnderlyingEnumType> GEnumUnderlyingTypes;
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TMap<FName, TSharedRef<FClassDeclarationMetaData> > GClassDeclarations;
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TSet<UProperty*> GUnsizedProperties;
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TSharedRef<FUnrealTypeDefinitionInfo> AddTypeDefinition(FUHTMakefile& UHTMakefile, FUnrealSourceFile* SourceFile, UField* Field, int32 Line)
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{
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FUnrealTypeDefinitionInfo* UnrealTypeDefinitionInfo = new FUnrealTypeDefinitionInfo(*SourceFile, Line);
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UHTMakefile.AddUnrealTypeDefinitionInfo(SourceFile, UnrealTypeDefinitionInfo);
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TSharedRef<FUnrealTypeDefinitionInfo> DefinitionInfo = MakeShareable(UnrealTypeDefinitionInfo);
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UHTMakefile.AddTypeDefinitionInfoMapEntry(SourceFile, Field, UnrealTypeDefinitionInfo);
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GTypeDefinitionInfoMap.Add(Field, DefinitionInfo);
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return DefinitionInfo;
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}
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