Files
UnrealEngineUWP/Engine/Source/Programs/SlateViewer/SlateViewer.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

68 lines
1.5 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SlateViewer : ModuleRules
{
public SlateViewer(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"Projects",
"Slate",
"SlateCore",
"StandaloneRenderer",
"SourceCodeAccess",
"WebBrowser",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
if (Target.Platform == UnrealTargetPlatform.Mac)
{
PrivateDependencyModuleNames.Add("XCodeSourceCodeAccess");
AddEngineThirdPartyPrivateStaticDependencies(Target, "CEF3");
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDependencyModuleNames.Add("VisualStudioSourceCodeAccess");
}
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"NetworkFile",
"StreamingFile"
}
);
}
if (Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"LinuxCommonStartup"
}
);
}
}
}