Files
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportClient/CrashReportClient.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

63 lines
1.1 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashReportClient : ModuleRules
{
public CrashReportClient(TargetInfo Target)
{
PublicIncludePaths.AddRange
(
new string[]
{
"Runtime/Launch/Public",
"Programs/CrashReporter/CrashReportClient/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"CrashDebugHelper",
"HTTP",
"Json",
"Projects",
"XmlParser",
"Analytics",
"AnalyticsET",
"DesktopPlatform",
"QoSReporter",
}
);
if (Target.Platform != UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Slate",
"SlateCore",
"StandaloneRenderer",
"MessageLog",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
}
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
}
}