Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/LevelEditor.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

102 lines
2.1 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelEditor : ModuleRules
{
public LevelEditor(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"ClassViewer",
"MainFrame",
"PlacementMode",
"ReferenceViewer",
"SizeMap",
"SlateReflector",
"IntroTutorials",
"AppFramework",
"PortalServices"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"UserFeedback",
"IntroTutorials",
"HeadMountedDisplay",
"VREditor"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"LevelSequence",
"Analytics",
"Core",
"CoreUObject",
"DesktopPlatform",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"MessageLog",
"SourceControl",
"SourceControlWindows",
"StatsViewer",
"UnrealEd",
"RenderCore",
"DeviceProfileServices",
"ContentBrowser",
"SceneOutliner",
"ActorPickerMode",
"RHI",
"Projects",
"TargetPlatform",
"EngineSettings",
"PropertyEditor",
"WebBrowser",
"Persona",
"Kismet",
"KismetWidgets",
"Sequencer",
"Foliage",
"HierarchicalLODOutliner",
"HierarchicalLODUtilities",
"MaterialShaderQualitySettings",
"PixelInspectorModule",
"FunctionalTesting"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"ClassViewer",
"DeviceManager",
"SettingsEditor",
"SessionFrontend",
"SlateReflector",
"AutomationWindow",
"Layers",
"WorldBrowser",
"EditorWidgets",
"AssetTools",
"WorkspaceMenuStructure",
"NewLevelDialog",
"DeviceProfileEditor",
"PlacementMode",
"UserFeedback",
"ReferenceViewer",
"SizeMap",
"IntroTutorials",
"HeadMountedDisplay",
"VREditor"
}
);
}
}