Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/EnvironmentQueryEditor.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

56 lines
1.1 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EnvironmentQueryEditor : ModuleRules
{
public EnvironmentQueryEditor(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/GraphEditor/Private",
"Editor/AIGraph/Private",
"Editor/EnvironmentQueryEditor/Private",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"PropertyEditor"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"RenderCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"MessageLog",
"GraphEditor",
"KismetWidgets",
"PropertyEditor",
"AnimGraph",
"BlueprintGraph",
"AIGraph",
"AIModule",
}
);
PublicIncludePathModuleNames.Add("LevelEditor");
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"WorkspaceMenuStructure",
}
);
}
}