Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode_Option.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

35 lines
956 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EnvironmentQueryGraphNode.h"
#include "EnvironmentQueryGraphNode_Option.generated.h"
class UEdGraph;
UCLASS()
class UEnvironmentQueryGraphNode_Option : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
virtual void AllocateDefaultPins() override;
virtual void PostPlacedNewNode() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetDescription() const override;
virtual void PrepareForCopying() override;
virtual void UpdateNodeClassData() override;
virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override;
void CreateAddTestSubMenu(class FMenuBuilder& MenuBuilder, UEdGraph* Graph) const;
void CalculateWeights();
void UpdateNodeData();
protected:
virtual void ResetNodeOwner() override;
};