Files
UnrealEngineUWP/Engine/Source/Developer/SettingsEditor/SettingsEditor.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

46 lines
916 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SettingsEditor : ModuleRules
{
public SettingsEditor(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"CoreUObject",
"DesktopPlatform",
"EditorStyle",
"Engine",
"InputCore",
"PropertyEditor",
"SharedSettingsWidgets",
"Slate",
"SlateCore",
"SourceControl",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/SettingsEditor/Private",
"Developer/SettingsEditor/Private/Models",
"Developer/SettingsEditor/Private/Widgets",
}
);
}
}