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2c7609d41d8be660c1b6b84b63e71ffde73905f4
UnrealEngineUWP/Engine/Source/Developer/BlueprintCompilerCppBackend
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Dan Oconnor d6625b676d Changes required to support unicode (or otherwise invalid) class names for blueprints converted to native types. We now add a postfix (__pf) to native types generated for blueprints. We also overwrite invalid symbols (ie, +, - or unicode characters) found in blueprint asset names. All dynamic classes now need to explicitly specify a name.
#codereview Maciej.Mroz

[CL 2708146 by Dan Oconnor in Main branch]
2015-09-28 14:27:23 -04:00
..
Private
Changes required to support unicode (or otherwise invalid) class names for blueprints converted to native types. We now add a postfix (__pf) to native types generated for blueprints. We also overwrite invalid symbols (ie, +, - or unicode characters) found in blueprint asset names. All dynamic classes now need to explicitly specify a name.
2015-09-28 14:27:23 -04:00
Public
BlueprintCompilerCppBackend:
2015-09-24 09:57:06 -04:00
BlueprintCompilerCppBackend.Build.cs
UEBP-40 C++ code generation (WIP):
2015-09-02 04:22:33 -04:00
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