Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Private/FunctionalTestBase.cpp
andrew grant 2c6e45d1fe Created FunctionalTest base class.
FunctionalTest now implements TreatLogErrorsAsErrors and TreatLogWarningsAsErrors. Default is true and false, but projects and individual tests can override these.

#rb CR'd
[at]josh.engebretson [at]clayton.langford [at]ben.salem

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6238394 via CL 6242055 via CL 6242098
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6247486 by andrew grant in Dev-VR branch]
2019-05-02 01:13:42 -04:00

24 lines
800 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "FunctionalTestBase.h"
#include "Tests/AutomationTestSettings.h"
FFunctionalTestBase::FFunctionalTestBase(const FString& InName, const bool bInComplexTask)
: FAutomationTestBase(InName, bInComplexTask)
{
bSuppressLogs = false;
bIsFunctionalTestRunning = false;
// CDO not available at this point
bTreatLogErrorsAsErrors = true;
bTreatLogErrorsAsErrors = false;
}
void FFunctionalTestBase::SetLogErrorAndWarningHandlingToDefault()
{
// Set to project defaults
UAutomationTestSettings* Settings = UAutomationTestSettings::StaticClass()->GetDefaultObject<UAutomationTestSettings>();
bTreatLogErrorsAsErrors = Settings->bTreatLogErrorsAsTestErrors;
bTreatLogWarningsAsErrors = Settings->bTreatLogWarningsAsTestErrors;
}