Files
UnrealEngineUWP/Engine/Config
dan thompson a896c12885 Oodle: The number of bufers kept around for data decoding is now configurable in Engine.ini. Additionally, buffers are allocated on an as-needed basis to avoid memory costs if Oodle is not used. #rb charles.bloom #pf 60c3bec0e5979e0001e693d4
#ROBOMERGE-SOURCE: CL 16647627 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16647634 by dan thompson in ue5-release-engine-test branch]
2021-06-11 17:34:54 -04:00
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