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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2c13f5545e8564874518ebf75adeeb09235c747b
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/Private
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christopher waters 784625ccec Include Reflection data with SM6 embedded PDBs. This makes them way more useful in PIX.
#jira none
#rb jason.nadro, arciel.rekman, zach.bethel
#preflight 628e8695592ae524e3daac98

[CL 20400241 by christopher waters in ue5-main branch]
2022-05-27 17:56:55 -04:00
..
D3DShaderCompiler.cpp
Expand handling of D3D internal compiler errors.
2022-05-26 17:10:39 -04:00
D3DShaderCompiler.inl
Migrating back to using UniformBuffer structs.
2022-05-03 11:09:45 -04:00
D3DShaderCompilerDXC.cpp
Include Reflection data with SM6 embedded PDBs. This makes them way more useful in PIX.
2022-05-27 17:56:55 -04:00
ShaderFormatD3D.cpp
Include Reflection data with SM6 embedded PDBs. This makes them way more useful in PIX.
2022-05-27 17:56:55 -04:00
ShaderFormatD3D.h
Switching ERHIFeatureLevel:SM6 from SM6.5 to SM6.6 which allows us to use the built-in 64bit atomics.
2022-01-21 16:50:04 -05:00
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