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UnrealEngineUWP
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2c13f5545e8564874518ebf75adeeb09235c747b
UnrealEngineUWP
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Engine
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Build
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BatchFiles
History
Josh Adams
3bf0256dd3
- Added a CompileSingleFile.sh that can run in Xcode to compile a single file via UBT. It activates Terminal so the user can see output and copy and paste, etc. To use, make a new custom Behavior (+ button at bottom of Behaviors window), and point it at this script. It uses AppleScript to find the current document, platform, and scheme, but will always compile in Development (couldn't find a way to get the project to get the build config)
...
#rb none #preflight skip [CL 20333045 by Josh Adams in ue5-main branch]
2022-05-23 14:05:17 -04:00
..
Linux
- MIssed NFL path in P4VUtils installers
2022-05-17 14:56:57 -04:00
Mac
- Added a CompileSingleFile.sh that can run in Xcode to compile a single file via UBT. It activates Terminal so the user can see output and copy and paste, etc. To use, make a new custom Behavior (+ button at bottom of Behaviors window), and point it at this script. It uses AppleScript to find the current document, platform, and scheme, but will always compile in Development (couldn't find a way to get the project to get the build config)
2022-05-23 14:05:17 -04:00
Build.bat
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BuildThirdPartyLibs.bat
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BuildUAT.bat
Moved C# project build support from UAT to EpicGames.Build. Isolated code referencing Microsoft.Build into a dll to avoid any issues calling Assembly.GetTypes(). In prior code, it would attempt to resolve the types for things using Microsoft.Build.Framework and fail to load it. By resolving that issue, any future changes to UBT that will utilize this code will not result in any build/target scripts needing to be modified if they use Assembly.GetTypes().
2022-04-18 12:17:12 -04:00
BuildUAT.sh
Moved C# project build support from UAT to EpicGames.Build. Isolated code referencing Microsoft.Build into a dll to avoid any issues calling Assembly.GetTypes(). In prior code, it would attempt to resolve the types for things using Microsoft.Build.Framework and fail to load it. By resolving that issue, any future changes to UBT that will utilize this code will not result in any build/target scripts needing to be modified if they use Assembly.GetTypes().
2022-04-18 12:17:12 -04:00
Clean.bat
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DocsPreviewPage.bat
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EditorPerf.bat
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EditorPerfBaseline.bat
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FixDependencyFiles.bat
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GenerateProjectFiles.bat
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GetDotnetPath.bat
Upgrade to .NET 6.0
2022-04-06 14:46:50 -04:00
GetMSBuildPath.bat
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GetVSComnToolsPath.bat
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InstallP4VUtils.bat
- MIssed NFL path in P4VUtils installers
2022-05-17 14:56:57 -04:00
MakeAndInstallSSHKey.bat
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MSBuild.bat
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Rebuild.bat
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RunUAT_LocalTest.bat
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RunUAT.bat
Remove more spam from RunUAT.bat caused by Turnkey hooks not correctly handling paths with spaces.
2022-04-15 12:17:30 -04:00
RunUAT.command
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RunUAT.sh
- Changed RunUAT.sh to always chmod u+x dotnet
2022-05-02 15:44:13 -04:00
RunUATTest.bat
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RunUBT.bat
Branch snapshot for CL 18531810
2022-01-06 16:44:09 +00:00
RunUBT.sh
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SyncToRemotePC.bat
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TestCrashes.bat
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