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no need for more macro to enable debugging use regular macros to disable optimizations #rb devin.doucette #preflight 63727efbbf76990b710f07d2 [CL 23121752 by joe pribele in ue5-main branch]
24 lines
629 B
C++
24 lines
629 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "WindowsPlatformFeatures.h"
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#include "WmfPrivate.h"
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#include "WindowsVideoRecordingSystem.h"
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#include "Misc/CommandLine.h"
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IMPLEMENT_MODULE(FWindowsPlatformFeaturesModule, WindowsPlatformFeatures);
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FWindowsPlatformFeaturesModule::FWindowsPlatformFeaturesModule()
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{
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}
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IVideoRecordingSystem* FWindowsPlatformFeaturesModule::GetVideoRecordingSystem()
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{
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static FWindowsVideoRecordingSystem VideoRecordingSystem;
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return &VideoRecordingSystem;
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}
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void FWindowsPlatformFeaturesModule::StartupModule()
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{
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FModuleManager::Get().LoadModule(TEXT("GameplayMediaEncoder"));
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}
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