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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2bfbb96df8751032b41e0e70870449ab05807284
UnrealEngineUWP/Engine/Source/Runtime/TextureUtilitiesCommon/Private
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Alexis Matte a31431b416 The texture normal map identification is done after the factory pass before the postedit change, this allow to not have to build the texture twice if we detect its a normal maps
#jira UE-172062
#rb julien.stjean , benoit.deschenes
#rnx
#preflight 63972a330056adf256164e56

[CL 23476981 by Alexis Matte in ue5-main branch]
2022-12-12 08:24:56 -05:00
..
NormalMapIdentification.cpp
The texture normal map identification is done after the factory pass before the postedit change, this allow to not have to build the texture twice if we detect its a normal maps
2022-12-12 08:24:56 -05:00
TextureImportSettings.cpp
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TextureImportUtils.cpp
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TextureUtilitiesCommonModule.cpp
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UDIMUtilities.cpp
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