Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Public/DumpGPU.h
christopher waters 8676f608fc Moving DumpGPU to Public so that DumpGPUServices can access it correctly.
[CL 24352017 by christopher waters in ue5-main branch]
2023-02-21 17:55:28 -05:00

33 lines
706 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Misc/WildcardString.h"
#include "UObject/NameTypes.h"
class RENDERCORE_API IDumpGPUUploadServiceProvider
{
public:
struct RENDERCORE_API FDumpParameters
{
static constexpr const TCHAR* kServiceFileName = TEXT("Base/DumpService.json");
FString Type;
FString LocalPath;
FString Time;
FName CompressionName;
FWildcardString CompressionFiles;
FString DumpServiceParametersFileContent() const;
bool DumpServiceParametersFile() const;
};
virtual void UploadDump(const FDumpParameters& Parameters) = 0;
virtual ~IDumpGPUUploadServiceProvider() = default;
static IDumpGPUUploadServiceProvider* GProvider;
};