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UnrealEngineUWP
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2bfbb96df8751032b41e0e70870449ab05807284
UnrealEngineUWP
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Engine
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Source
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Runtime
/
NetworkReplayStreaming
History
jeanmichel dignard
33f55fc8a5
FExec: Wrapped remaining Exec overrides with UE_ALLOW_EXEC_COMMANDS so that we can compile the engine without exec command support when desired.
...
#rb none [CL 24355915 by jeanmichel dignard in ue5-main branch]
2023-02-22 00:22:12 -05:00
..
HttpNetworkReplayStreaming
…
InMemoryNetworkReplayStreaming
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LocalFileNetworkReplayStreaming
Refactoring how current replay info is accessed and updated to avoid extra file reads during recording
2023-02-02 13:26:33 -05:00
NetworkReplayStreaming
FExec: Wrapped remaining Exec overrides with UE_ALLOW_EXEC_COMMANDS so that we can compile the engine without exec command support when desired.
2023-02-22 00:22:12 -05:00
NullNetworkReplayStreaming
Remove unnecessary Public and Private entries for the current module being added to PublicIncludePaths or PrivateIncludePaths
2023-02-20 20:22:44 -05:00
SaveGameNetworkReplayStreaming
…