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COND_Dynamic allows for a property to decide its actual replication condition after instantiation of the actor/component rather than be the same for all instances. The condition can be changed using the macros DOREPDYNAMICCONDITION_INITCONDITION_FAST, when used in the object's GetReplicatedCustomConditionState implementation, or DOREPDYNAMICCONDITION_SETCONDITION_FAST in any other place where it's appropriate to change the condition. If the condition is never modified, thus remaining COND_Dynamic, the property will always replicate when changed. It's possible to use the DOREPCUSTOMCONDITION_ macros too on properties with this condition. #jira UE-122444 #preflight 63eb3ca1923476b686190e5a #rb louisphilippe.seguin, ryan.gerleve, mattias.hornlund, brian.bekich [CL 24307287 by peter engstrom in ue5-main branch]