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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2bfbb96df8751032b41e0e70870449ab05807284
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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aris theophanidis 19011a7a6c Fix memory corruption from FRecastTileGenerator::MarkDynamicAreas
#rb Yoan.StAmant
#rb Mieszko.Zielinski
#preflight 63f7a96e9009dd70d73fe364

[CL 24387981 by aris theophanidis in ue5-main branch]
2023-02-23 15:27:49 -05:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
…
NavMeshRenderingComponent.cpp
[Navmesh] Addition of CellHeight in FNavMeshResolutionParam
2023-01-18 09:53:42 -05:00
NavTestRenderingComponent.cpp
…
PImplRecastNavMesh.cpp
Cut out all AI-related UE_DEPRECATED(4.x) code
2023-02-16 08:31:16 -05:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
Fix for the editor viewports not being redrawn when the nav mesh has been rebuilt. This meant when many navigation related actors and components were edited (navmodifiers navlinks etc) the viewport did not reflect this uintil the user interacted with the level using the viewport.
2023-02-01 04:23:31 -05:00
RecastNavMeshDataChunk.cpp
…
RecastNavMeshGenerator.cpp
Fix memory corruption from FRecastTileGenerator::MarkDynamicAreas
2023-02-23 15:27:49 -05:00
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