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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2bfbb96df8751032b41e0e70870449ab05807284
UnrealEngineUWP/Engine/Source/Runtime/Landscape
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jonathan bard 9f597de169 * Fixed bad tangent space computations for various landscape utilities (static lighting, Nanite...) : mimic what is done in the vertex shader when reconstructing the normal's Z in order to avoid quantization issues
* Also factorized lots of redundant code in landscape for accessing weightmap/heightmap data

#rb don.boogert
#preflight 63f8b80aa134e0b05998c7a3

[CL 24403600 by jonathan bard in ue5-main branch]
2023-02-24 12:42:35 -05:00
..
Classes
Adds Landscape BP Brush visibility layer editing.
2023-02-16 01:57:40 -05:00
Private
* Fixed bad tangent space computations for various landscape utilities (static lighting, Nanite...) : mimic what is done in the vertex shader when reconstructing the normal's Z in order to avoid quantization issues
2023-02-24 12:42:35 -05:00
Public
* Fixed bad tangent space computations for various landscape utilities (static lighting, Nanite...) : mimic what is done in the vertex shader when reconstructing the normal's Z in order to avoid quantization issues
2023-02-24 12:42:35 -05:00
Landscape.Build.cs
Moving some files around to remove dependencies on Engine/Private
2023-02-16 04:12:15 -05:00
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