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* Added ScriptDelegateFwd.h and put it in the right module (CoreUObject). before fwd declarations was in Core. * Fixed problem with StructuredArchive forward declaring and used functions that was force inlined in another file. header units did not like this and caused linker errors (and I'm surprised it worked before) * Various fixes related to how global variables are defined (static for global variables means that they are not visible outside header units) * Various fixes related to how global functions are defined (static for global functions means that they are not visible outside header units) * Move some method implementations to cpp file to work around header unit compile crashes (and they should probably be there firstplace) * Removed *_API on some types to fix header unit linker errors * Added WITH_EDITOR around code that only compiles in editor config (these headers were not included anywhere but HU can't know that) #preflight 63f50161ac06ce789f9c34d2 #rb steve.robb [CL 24348303 by henrik karlsson in ue5-main branch]