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de-copy-paste the scalar implementation of MatrixInverse that was in 3 places remove scalar implementations from VectorMatrixInverse make sure Determinant is only computed once, not twice do the validity check on Determinant on the actual value that will be used for inverse make MatrixInverse return bool directly #preflight https://horde.devtools.epicgames.com/job/63f7a821ae54ee4ce96eecb3 #rb fabian.giesen [CL 24393758 by charles bloom in ue5-main branch]