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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2bfbb96df8751032b41e0e70870449ab05807284
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public
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jaime cifuentes a20a6e0027 Added validation and visual error functionality to AnimNode_SkeletalControlBase, which can be used to check referenced bones and show errors on the AnimGraph nodes that use them (so it is clear if the setup does not work due to a bone missing)
#rb thomas.sarkanen
#jira UE-160111
#preflight 63b85453c927e34482895de4

[CL 23599353 by jaime cifuentes in ue5-main branch]
2023-01-06 12:16:12 -05:00
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AnimNodes
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AnimNotifies
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BoneControllers
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RBF
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AnimationCustomVersion.h
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AnimationStateMachineLibrary.h
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AnimCustomInstanceHelper.h
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AnimExecutionContextLibrary.h
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AnimGraphRuntimeTrace.h
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AnimSequencerInstance.h
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AnimSequencerInstanceProxy.h
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BlendSpaceLibrary.h
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BlendSpacePlayerLibrary.h
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CommonAnimationLibrary.h
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CommonAnimationTypes.h
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KismetAnimationLibrary.h
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KismetAnimationTypes.h
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LayeredBoneBlendLibrary.h
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LinkedAnimGraphLibrary.h
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PlayMontageCallbackProxy.h
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SequenceEvaluatorLibrary.h
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SequencePlayerLibrary.h
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SequencerAnimationSupport.h
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SkeletalControlLibrary.h
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