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- previously WindowsPlatform set the platform header name override define to "Windows" and a derived class then removed it from the preprocessor definitions list - the removal was incorrect but this still resulted in the derived platform having a platform header name override which matched the patforms name so it still functioned correct - however, it would be cleaner to not set the platform header override name at all for that platform - setting of this preprocessor definition has been revised so that Windows platforms specify the override via a separate GetOverridePlatformHeaderName() method which may return null to indicate no override should be used #rb David.Harvey #jria none #preflight 63f3f5f090198dffbaff5112 #rnx [CL 24340262 by eric mcdaniel in ue5-main branch]