Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Windows
eric mcdaniel e313746d0b Revise Windows platforms support for specifying of a platform header override
- previously WindowsPlatform set the platform header name override define to "Windows" and a derived class then removed it from the preprocessor definitions list
  - the removal was incorrect but this still resulted in the derived platform having a platform header name override which matched the patforms name so it still functioned correct
  - however, it would be cleaner to not set the platform header override name at all for that platform
  - setting of this preprocessor definition has been revised so that Windows platforms specify the override via a separate GetOverridePlatformHeaderName() method which may return null to indicate no override should be used

#rb David.Harvey
#jria none
#preflight 63f3f5f090198dffbaff5112
#rnx

[CL 24340262 by eric mcdaniel in ue5-main branch]
2023-02-21 10:56:42 -05:00
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