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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2bfbb96df8751032b41e0e70870449ab05807284
UnrealEngineUWP/Engine/Source/Editor/LandscapeEditor
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jonathan bard 9f597de169 * Fixed bad tangent space computations for various landscape utilities (static lighting, Nanite...) : mimic what is done in the vertex shader when reconstructing the normal's Z in order to avoid quantization issues
* Also factorized lots of redundant code in landscape for accessing weightmap/heightmap data

#rb don.boogert
#preflight 63f8b80aa134e0b05998c7a3

[CL 24403600 by jonathan bard in ue5-main branch]
2023-02-24 12:42:35 -05:00
..
Private
* Fixed bad tangent space computations for various landscape utilities (static lighting, Nanite...) : mimic what is done in the vertex shader when reconstructing the normal's Z in order to avoid quantization issues
2023-02-24 12:42:35 -05:00
Public
Added Include Border to the landscape tool's component brush. Since the border is shared with neighbors, oftentimes the user wants to paint within the bounds of the component but not on the border (e.g. to quickly paint weightmaps on components but not have the paint "bleed" onto neighboring components)
2023-02-21 14:34:16 -05:00
LandscapeEditor.Build.cs
Fixed crash when using alpha brush/pattern landscape tool and generally better support various cases with the alpha brush texture :
2023-01-23 12:50:34 -05:00
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