Files
UnrealEngineUWP/Engine/Source/Editor/GameplayTasksEditor/GameplayTasksEditor.Build.cs
joe kirchoff d5a5a356b9 Remove unnecessary Public and Private entries for the current module being added to PublicIncludePaths or PrivateIncludePaths
#rnx
#jira UE-177808
#preflight 63f3fb8c90198dffba00cc27

[CL 24331758 by joe kirchoff in ue5-main branch]
2023-02-20 20:22:44 -05:00

46 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayTasksEditor : ModuleRules
{
public GameplayTasksEditor(ReadOnlyTargetRules Target) : base(Target)
{
OverridePackageType = PackageOverrideType.EngineDeveloper;
PrivateIncludePaths.AddRange(
new string[] {
System.IO.Path.Combine(GetModuleDirectory("AssetTools"), "Private"),
System.IO.Path.Combine(GetModuleDirectory("Kismet"), "Private"),
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
"Core",
"CoreUObject",
"Engine",
"AssetTools",
"ClassViewer",
"GameplayTags",
"GameplayTasks",
"InputCore",
"PropertyEditor",
"Slate",
"SlateCore",
"BlueprintGraph",
"Kismet",
"KismetCompiler",
"GraphEditor",
"MainFrame",
"EditorFramework",
"UnrealEd",
"EditorWidgets",
}
);
}
}
}