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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2bfbb96df8751032b41e0e70870449ab05807284
UnrealEngineUWP/Engine/Source/Editor/BehaviorTreeEditor
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joe kirchoff d5a5a356b9 Remove unnecessary Public and Private entries for the current module being added to PublicIncludePaths or PrivateIncludePaths
#rnx
#jira UE-177808
#preflight 63f3fb8c90198dffba00cc27

[CL 24331758 by joe kirchoff in ue5-main branch]
2023-02-20 20:22:44 -05:00
..
Classes
Initial AI pass on the Vector2f / FDeprecateSlateVector2D slate changes. We still need to do another pass once the rest of slate and the editor engine code has been converted.
2023-01-17 12:22:04 -05:00
Private
Converted AI related Asset actions to AssetDefinitions (StateTree, BehaviorTree, Blackboard, EnvironmentQuery)
2023-02-03 20:52:46 -05:00
Public
Converted AI related Asset actions to AssetDefinitions (StateTree, BehaviorTree, Blackboard, EnvironmentQuery)
2023-02-03 20:52:46 -05:00
BehaviorTreeEditor.Build.cs
Remove unnecessary Public and Private entries for the current module being added to PublicIncludePaths or PrivateIncludePaths
2023-02-20 20:22:44 -05:00
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