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1) Zen versioning and installation of newest zen version across workspaces 2) Zen dashboard functionality #rb tim.smith #preflight 638f941c0d013d47efce9ed4 [CL 23414336 by Zousar Shaker in ue5-main branch]
25 lines
441 B
C++
25 lines
441 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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#include "Containers/UnrealString.h"
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namespace UE::Zen
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{
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struct FZenVersion
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{
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uint32 MajorVersion = 0;
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uint32 MinorVersion = 0;
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uint32 PatchVersion = 0;
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FString Details;
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void Reset();
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bool TryParse(const TCHAR* InString);
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FString ToString(bool bDetailed = true) const;
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bool operator<(FZenVersion& Other) const;
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};
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} // namespace UE::Zen
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