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#rb helge.mathee #preflight https://horde.devtools.epicgames.com/job/63ecc343f36e1a5ecea548a4 [CL 24228066 by sara schvartzman in ue5-main branch]
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "RigVMModel/Nodes/RigVMTemplateNode.h"
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#include "RigVMFunctionEntryNode.generated.h"
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/**
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* The Function Entry node is used to provide access to the
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* input pins of the library node for links within.
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*/
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UCLASS(BlueprintType)
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class RIGVMDEVELOPER_API URigVMFunctionEntryNode : public URigVMTemplateNode
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{
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GENERATED_BODY()
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public:
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// Override template node functions
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virtual UScriptStruct* GetScriptStruct() const override { return nullptr; }
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virtual const FRigVMTemplate* GetTemplate() const override { return nullptr; }
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virtual FName GetNotation() const override { return NAME_None; }
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// Override node functions
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virtual FLinearColor GetNodeColor() const override;
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virtual bool IsDefinedAsVarying() const override;
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// URigVMNode interface
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virtual FString GetNodeTitle() const override;
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virtual FText GetToolTipText() const override;
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virtual FText GetToolTipTextForPin(const URigVMPin* InPin) const override;
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private:
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friend class URigVMController;
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};
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