Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets/Deploy
michael wanderson 8435033c42 Make packaged builds and builds that deploy to device mutually exclusive in the Project Launcher's Profile Editor UI. This change makes the UI match the logic in LauncherWorker.cpp's CreateUATCommand() method, before this change users could expect a packaged build to be produced when deploying to device when one wouldn't be.
#jira UE-167672
#rb wojciech.krywult david.harvey
#preflight 637d78e02a05dabce99d95b5
#rn Fix Editor Previously the Profile Editor would allow users to turn on packaging while deploy to device was also turned on. The logic in LauncherWorker.cpp's CreateUATCommand() method ignores the packaging setting if deploy to device is requested. With this change the Profile Editor's UI will not allow both packaging and deploying to device in the same profile.

[CL 23252670 by michael wanderson in ue5-main branch]
2022-11-23 14:06:15 -05:00
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